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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Hyrule Field Slowdown Observation
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Hyrule Field Slowdown Observation
04-27-2010, 10:14 AM (This post was last modified: 04-27-2010, 10:19 AM by spellforce.)
#191
spellforce Offline
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umm,He try to show us that there're so many of "Texture Environment " to compute.If we cut it off there will be speed up.
so the way to compute geometry maybe need to re-think to reduce the use of "Texture Environment " or re-check if it buggy somewhere for Hyrule case.
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04-27-2010, 07:51 PM
#192
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(04-25-2010, 05:43 PM)Xtreme2damax Wrote: I also believe the GPU emulation needs a redesign, Skid is already going in the right direction regarding this.
I am focusing on the FIFO which is upstream of this stuff in the patch. The FIFO work I am doing would make Dolphin more compatible and accurate. It is unlikely to speed up the emulator (though that cannot be ruled out yet). Also, I have hit a roadblock so progress has stalled, hopefully not stopped.

Any work or discoveries in speeding up this area is welcomed. I am not the best person to analyse this patch as the texenv is not my area of expertise. Rodolfoosvaldobogado would probably be better able to make a judgement call or give more ideas on this one.
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04-27-2010, 11:46 PM (This post was last modified: 04-28-2010, 12:46 AM by shortzi.)
#193
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Nice Skid, hope works out Smile

For anyone else looking to have a test i have uploaded both x32/X64 builds of R5413 with the patch.

X32 Build http://www.mediafire.com/?yylvdtn3ogy

X64 Build http://www.mediafire.com/?zkjjmjko0m2

With my rig i jumped from 12fps to 19/20fps and didnt really notice any text issues.

Nice!!
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04-28-2010, 12:09 AM (This post was last modified: 04-28-2010, 12:12 AM by sNk.)
#194
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DAMN nice build!

jumping from 20 FPS to 30(fullspeed) in hyrule field! using an E8400 @ 4ghz. i did not see any glitches or something.

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04-28-2010, 12:26 AM
#195
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My profile says "Li" instead of "Link", but nice speedupTongue
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04-28-2010, 12:29 AM
#196
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Aww, come on, can any1 make a 32bit build??? It would be awesome.
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04-28-2010, 12:39 AM (This post was last modified: 04-28-2010, 12:47 AM by shortzi.)
#197
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(04-28-2010, 12:29 AM)jakeslogan Wrote: Aww, come on, can any1 make a 32bit build??? It would be awesome.

Original Post now updated with both x32 & X64 Builds Smile
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04-28-2010, 01:31 AM (This post was last modified: 04-28-2010, 01:34 AM by jakeslogan.)
#198
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(04-28-2010, 12:39 AM)shortzi Wrote: Original Post now updated with both x32 & X64 Builds Smile
Thank you for making the 32bit version.

Yay, it's really give me nice boost, from 8-9FPS to 14-15FPS in Hyrule field (CPU E2180@2.6ghz), enough for me to star my bug hunting. BTW, I notice some missing warp marks on the map.

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04-28-2010, 01:32 AM
#199
naoan Offline
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No luck for me, vps stay the same (hovering about 50-55)

Thanks for posting the build though, I'll see if I miss some config. Smile
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04-28-2010, 02:53 AM (This post was last modified: 04-28-2010, 02:54 AM by Xtreme2damax.)
#200
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It probably has a speedup since not as many textures are being rendered in the environment and flushed. As soon as you add that +32 at the end of BPMEM_TEV_COLOR_ENV to fix the textures, Hyrule Field becomes just as slow as without the patch.
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