Skid, I've held a firm hunch that the Hyrule Field slowdowns were related to the issue that caused the Deku Tree Room slowdown in Windwaker with dual core mode enabled, but not the same exact issue. If you would like, you can take a look at the commit that fixed the Deku Tree Room slowdowns and other commits where Fifo changes were committed to try to find similarities:
Revision 3513: http://code.google.com/p/dolphin-emu/source/detail?r=3513
Revisions with Fifo Changes: http://code.google.com/p/dolphin-emu/source/list?path=/trunk/Source/Core/VideoCommon/Src/Fifo.cpp&start=748
So it's likely a combination of threading and Fifo issue(s) as was thought, now is the challenge of fixing the problem now that there is a general idea of what is wrong.
Good Luck!
Revision 3513: http://code.google.com/p/dolphin-emu/source/detail?r=3513
Revisions with Fifo Changes: http://code.google.com/p/dolphin-emu/source/list?path=/trunk/Source/Core/VideoCommon/Src/Fifo.cpp&start=748
So it's likely a combination of threading and Fifo issue(s) as was thought, now is the challenge of fixing the problem now that there is a general idea of what is wrong.
Good Luck!


( And a little English )
