• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 141 142 143 144 145 ... 369 Next »

Hyrule Field Slowdown Observation
View New Posts | View Today's Posts

Pages (74): 1 2 3 4 5 ... 74 Next »
Jump to page 
Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Hyrule Field Slowdown Observation
02-25-2010, 06:42 AM (This post was last modified: 02-25-2010, 05:37 PM by Xtreme2damax.)
#1
Xtreme2damax Offline
New & Improved
********
Global Moderators
Posts: 3,135
Threads: 91
Joined: Mar 2009
I came across some interesting observations regarding the Hyrule Field slowdown. I am going to share my thought here and see what others thoughts on the subject is. This was tested with the Gamecube version of Zelda Twilight Princess, Wii version will be mirrored to the information provided below.

After you beat the forest temple Hyrule Field will be full speeds, when entering the Twilight Hyrule Field will remain at a steady 30 FPS. Collect the tears of light and free Kakariko Village from the Twilight, then try to head up to the Goron Mines.

You'll get knocked down by the Goron, when exiting back into Kakariko Village you will be greeted by Renaldo who informs you to speak to Bo in Ordon Village. Go left (South) and a cutscene will take place. Sieze Epona and then exit to the west into Hyrule Field, notice how Hyrule Field is still a full 30 FPS.

Then go back into Kakariko Village and go north, jump over the gate into the other part of Hyrule Field (The part that you haven't visited yet) Notice that this part of Hyrule Field is about 10 - 15 FPS slower than before.

Now go back into Kakariko Village, go south and west back into the other part of Hyrule Field (West) you were just in, notice anything strange? This part of Hyrule Field (West) you were just in was a solid 30 FPS before visiting the other part of Hyrule Field (North), immediately after visiting the other part of Hyrule Field (North) the other part of Hyrule Field (West) that was a solid 30 FPS will now be 10 - 15 FPS slower than before.

Isn't that a bit strange? As you progress further in the game Hyrule Field becomes slower, so far the slowest I've seen is 10 - 12 FPS.

I'm not sure if vertices or the size of the scene being rendered is the actual problem or if it is a bug that contributes to the slowdown, but I do believe both possibilities should be examined.
Find
Reply
02-25-2010, 06:48 AM
#2
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
interesting, indeed...maybe some bug that makes dolphin render all parts of Hyrule Field at once after that point you're talking off...
But where would you start looking for such a bug? :-|
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
02-25-2010, 06:54 AM (This post was last modified: 02-25-2010, 06:56 AM by Xtreme2damax.)
#3
Xtreme2damax Offline
New & Improved
********
Global Moderators
Posts: 3,135
Threads: 91
Joined: Mar 2009
Dunno, when in doubt ask the amazing Spider-Man. Tongue

On a more serious note I am not completely sure, it would be weird the game would try to render all of Hyrule Field, even the parts you aren't currently in. The developers could likely provide an accurate explanation, it just seems weird and doesn't make any sense. :/
Find
Reply
02-25-2010, 06:55 AM (This post was last modified: 02-25-2010, 07:07 AM by StripTheSoul.)
#4
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
[Image: image.php?u=117323&type=sigpic&dateline=...1217710247]

Damnit...
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
02-25-2010, 08:23 AM
#5
CacoFFF Offline
Member
****
Posts: 722
Threads: 15
Joined: Mar 2009
Would be good to see if the same happens on a gamecube, if it does, then it has no real fix.
ASRock Conroe 1333-D667
Intel Pentium Dual Core E2180 2.00GHZ
2GB ram
Windows XP x64
Ati Radeon HD3650 256mb GDDR3
[Image: bugwk7.gif]
[Image: 338184.jpg]
Find
Reply
02-25-2010, 08:23 AM (This post was last modified: 02-25-2010, 08:29 AM by RupeeClock.)
#6
RupeeClock Offline
Dolphin Enthusiast
****
Posts: 445
Threads: 9
Joined: Dec 2009
Could it be a disc streaming error?
See, the game loads the entire hyrule field as one large area, and disc-streams the content as it is needed. (Except for the South Gate of Hyrule Castle, which only has transitions to other sections of Hyrule Field.)

If Dolphin is to say, disc stream all the content at once, could that cause slowdown?
I'm not really sure, just an idea really.

Edit: Maybe not, South of Hyrule Gate is just as slow, and it shouldn't have to disc-stream a thing...
[Image: e33MT.gif]
[Image: 971934.png]
Find
Reply
02-25-2010, 09:05 AM
#7
sNk Offline
Member
***
Posts: 169
Threads: 4
Joined: Nov 2009
@ Xtreme2damax


you figured it out Wink (finally)

hyrule field is getting bigger and bigger if you are further in the game. i have 25 fps in hyrule field now... after getting the 2nd twilight
AMD FX-6300 @ 4,4 GHZ, 1,35v (watercooled) : http://www.myimg.de/?img=cpu3eb3c.jpg
Geforce GTX 750Ti - 4g
dolphin benchmark: http://www.myimg.de/?img=test41e6d.jpg
Find
Reply
02-25-2010, 09:14 AM
#8
Xtreme2damax Offline
New & Improved
********
Global Moderators
Posts: 3,135
Threads: 91
Joined: Mar 2009
Yeah but it's odd, it's still the same area as before and isn't any bigger. The other parts of Hyrule Field shouldn't have any effect, as they aren't being rendered or aren't supposed to be rendered when you aren't in that immediate area.
Find
Reply
02-25-2010, 09:21 AM
#9
omegadox Offline
Senior Member
****
Posts: 401
Threads: 17
Joined: Mar 2009
This is because Hyrule is largely complex in the map, many vertices and textures to decode, its doing a lot of processing. You go into a town and the program "deloads" the highly mass field.
:: System Specs ::
Operating System: Windows 7 Professional x64
Video Card: ATI Radeon HD 5770
CPU: AMD Phenom I X4 9550
RAM: 6GB DDR2
EXP Index: 999999.999999
Find
Reply
02-25-2010, 09:44 AM
#10
Xtreme2damax Offline
New & Improved
********
Global Moderators
Posts: 3,135
Threads: 91
Joined: Mar 2009
That still doesn't explain why the same area that was 30 FPS is now 15 - 20 FPS when it isn't rendering anymore than before, or at least doesn't explain much. Before visiting Hyrule Field (North) I had a solid 30 FPS in Hyrule Field (West), after visiting Hyrule Field (North) and visiting Hyrule Field (West) again the speed has dropped to 15 - 20 FPS. It's still the same area as before, no more is being rendered than before so it shouldn't slow down like it is. I also find it odd the game and/or Dolphin would try to render all of Hyrule Field instead of the area you are currently in.

I also noticed there are other games that exhibit unusual slowdowns that otherwise shouldn't be exhibiting such slowdowns, it could very well be related to a bug, this issue just reeks of complete oddness.

What if the time is spent optimizing the vertex loaders and implementing vertex caching, Hyrule Field is still slow as ever and it turns out this wasn't the issue? Has there been any debugging to see what is actually going on when entering Hyrule Field, compared to other parts in the game? I think it might be worth it to consider other possibilities for the slowdowns instead of one specific theory/idea. Smile
Find
Reply
« Next Oldest | Next Newest »
Pages (74): 1 2 3 4 5 ... 74 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode