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Hypatia's TLoZ: The Wind Waker HD Pack v2.0001a
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Hypatia's TLoZ: The Wind Waker HD Pack v2.0001a
12-03-2018, 07:21 PM
#11
Misaka Mikoto Offline
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My eldest son just began playing Wind Waker with your 1.0 pack, so this upgrade couldn’t have come at a better time. He loves it—thank you!
Rig 1: Win 7 Pro x64 • i5-4690K @ 4.5 GHz • 16 GB @ DDR3-1600 • GTX 960 @ 2 GB
Rig 2: Win 7 Pro x64 • i5-8600K @ 4.9 GHz • 32 GB @ DDR4-2400 • RTX 2060 @ 6 GB
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12-07-2018, 04:17 PM
#12
qashto Offline
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Great idea! Hypatia's pack is incredible!
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03-21-2019, 02:01 AM
#13
supermariomaker Offline
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(12-01-2018, 07:26 AM)Hypatia Wrote: Thank you everyone for your kind comments about my work ^_^

and thank you Big for all your hard work!! You made the whole process of putting another pack together soooooo much easier. this update would not exist without you Tongue

The pack looks beautiful, thanks for creating and sharing this!
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03-21-2019, 02:55 PM
#14
PeanutReaper486 Offline
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The gold standard for HD packs. Super clean UI and faithful textures.
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04-18-2021, 07:49 PM (This post was last modified: 04-18-2021, 07:53 PM by Nickelbawker.)
#15
Nickelbawker Offline
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This didn't run too well for me on my i3 9100f + gtx 1070 oc. So decided to scale it down to roughly 1080p, took a few hours using FatStone photo resizer Lanscoz2 and Win10 explorer. Kept a copy of the original since I trashed the development folder, making it quicker for me to batch scale down. I used FatStone to drop mostly the environment texture down by %50 a few times, for some textures only once. I might have to go back to the originals for some of the textures I think I went too far but I tried to keep each UV item 512px at-least. Just trying to keep stuff close to full res that it'd be seen at on a 1080p screen. The smaller size also allows you to prefetch all of the textures with only 16gb of ram as well, the game sits at about 7gigs ram usage, %11 cpu with shaders, 4x internal res ect. Not entirely sure everything is lining up as intended since I changed the size of stuff. But so far looking pretty good in the area of the game I'm in.

I'm running it in Ishiirukas 1118 Dolphin build over steam link in the living room on a "50 1080p as well.

https://i.imgur.com/X5yybIR.jpg With scale down, only 1gig for a roughly 1080p version.
https://i.imgur.com/ZG9YSL9.jpg Shot of where I'm at in the game

Really love the work done on this must have taken ages. Was worth the time to get it performing better for my rig.
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05-08-2021, 08:03 AM
#16
GFCat Offline
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Hey, I seem to be having a bit of trouble with the widescreen patcher currently. My ROM dump is in NKIT.iso format for the sake of space saving, but it lacks the correct MD5 for the patcher. I can convert it to raw .iso using Vimm's conversion tool, which does have the proper MD5. I can then run it through the patcher, which will create a patched version. However, the patched output file still plays in 4:3. I am curious to know if you're aware of this issue or have a potential fix for it. I'd love to hear it, I want to play my copy of WW in the most modern form I can! I noticed that user Nickelbawker posted a screenshot of him playing in proper widescreen above, so it seems to be an issue on my end. Thanks for all the hard work you and Hypatia have done over the years!
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05-08-2021, 08:07 AM
#17
GFCat Offline
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To clarify, I am running in Ishiiruka 1118. I've also attempted it on Beta v.5.0-14095. I've attempted to use both OpenGL and Direct11.
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05-08-2021, 08:19 AM
#18
GFCat Offline
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(05-08-2021, 08:07 AM)GFCat Wrote: To clarify, I am running in Ishiiruka 1118. I've also attempted it on Beta v.5.0-14095. I've attempted to use both OpenGL and Direct11.

Ah, I figured it out, apologies! I had Ishiiruka set to "analog 16:9" rather than forcing it to true 16:9. Once I did that, everything ran fine! Hope this helps anybody else who comes by this thread!
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05-08-2021, 03:45 PM (This post was last modified: 05-08-2021, 03:52 PM by Nickelbawker.)
#19
Nickelbawker Offline
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I believe that was what I did, set it to 16:9 but do not use the widescreen hack for the patched widescreen WW iso.

https://i.imgur.com/krKkwQ2.jpg

I'm also running the GCZ widescreen rom on my Google Pixel 3 as well haven't noticed any issues, but have only played about 15mins so far on the new phone, standard dolphin from google play, no texture pack there of course but Scale EFB and 2x internal res looks fine on portable.

I had V-Sync on with it set to Fast in nVidia, may go back to that prior to scaling the texture pack down I toggled that off for extra stutter proofing.
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05-08-2021, 04:07 PM (This post was last modified: 05-08-2021, 09:14 PM by Bighead.)
#20
Bighead Offline
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I just uploaded a downscaled pack of v2.0 here a few hours ago. Resolution values decreased by half, in total, 75% reduction in pixel count and RAM requirement:
https://drive.google.com/file/d/1URrFvwx6aqIFqOQob8KQ-btj4x38y7qV/view?usp=sharing

Edit: All packs updated on the main post. There really isn't any "changes" other than a few fixes to some mipmap textures that had aliasing issues along the edges. And for what it's worth, the powershell widescreen patcher that I created around gamemasterplc's xdelta patch now supports high DPI. It may take a little bit for Hypatia to update her site, so for now use the mirror links for the latest version.
Donate - Custom Texture Tool - Xenoblade Chronicles HD - New Super Mario Bros. Wii HD - Paper Mario: TTYD HD (Contributor) - Skies of Arcadia HD
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