• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 279 280 281 282 283 ... 1189 Next »

Hybrid XFB forces the frame counter to run at 60fps
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Hybrid XFB forces the frame counter to run at 60fps
12-15-2017, 09:15 AM
#1
Noki Doki Offline
Junior Member
**
Posts: 6
Threads: 3
Joined: May 2017
Hi,

I recently found out that frame advance has a weird behavior on Super Mario Sunshine in 5.0-6022: using it once runs a frame worth of the game’s logic but doesn’t render anything, using it a second time displays the frame without running the game loop again, then using it again renders nothing, and so on. The frame counter also increases by 2 on every frame, as if Dolphin were increasing the counter at 60fps even though the game only runs at 30fps.

Using the bisect tool, I tracked the issue down to 5.0-5874, the version that introduced Hybrid XFB. Knowing this, I tried to tweak my XFB settings and found that the problem disappears when Immediately Present XFB is checked.

Afaict, everything else runs fine regardless of XFB emulation, only the frame counter is doubled and frame advance alternates between running code and rendering the next frame instead of doing both at once. Is there anything else to do than disable Hybrid XFB?
Find
Reply
12-15-2017, 09:30 AM
#2
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,835
Threads: 7
Joined: Oct 2014
In versions before Hybrid XFB was added, do you get this behavior if you set XFB to anything other than Disabled?
Find
Reply
12-15-2017, 09:39 AM
#3
Noki Doki Offline
Junior Member
**
Posts: 6
Threads: 3
Joined: May 2017
Testing on stable 5.0, Real works properly, but Virtual is even weirder than Hybrid: first frame advance does nothing at all, second one runs code, displays a frame and increases the counter by 3 Huh
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode