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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Hardware v
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Hp Envy 6T 1000 CTO
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Hp Envy 6T 1000 CTO
11-24-2014, 08:36 AM
#31
KHg8m3r Offline
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No, because each core is emulating a physical thread from the GC/Wii, the CPU/GPU. Splitting those threads in half will most likely slow down the emulator due to having cores wait for timings for each other, which would be a pain in the ass to write anyways.

The biggest difference between 32 and 64 bit, read this lovely article: https://dolphin-emu.org/blog/2014/05/19/obituary-32bit/
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11-24-2014, 04:06 PM
#32
xdarkmario Offline
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(11-24-2014, 08:36 AM)KHg8m3r Wrote: No, because each core is emulating a physical thread from the GC/Wii, the CPU/GPU. Splitting those threads in half will most likely slow down the emulator due to having cores wait for timings for each other, which would be a pain in the ass to write anyways.

The biggest difference between 32 and 64 bit, read this lovely article: https://dolphin-emu.org/blog/2014/05/19/obituary-32bit/

oh ok, well anyway installing the 64 bit gave me a bis speedup, only thing is that lagging audio sometimes makes the fps drop too...
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11-24-2014, 04:10 PM
#33
KHg8m3r Offline
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Its actually the other way around, the game not running at full speed is causing the audio lags.

Have you looked into using the OpenAL audio backend with time stretching?
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11-24-2014, 09:26 PM
#34
xdarkmario Offline
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(11-24-2014, 04:10 PM)KHg8m3r Wrote: Its actually the other way around, the game not running at full speed is causing the audio lags.

Have you looked into using the OpenAL audio backend with time stretching?

ill try that, also should i check DSPLLE on separate thread?
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11-25-2014, 03:30 AM
#35
KHg8m3r Offline
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No, that will probably make it go slower, since LLE is slower than HLE
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11-25-2014, 07:19 AM
#36
DJBarry004 Offline
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... And LLE on thread causes a lot of freezes.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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11-25-2014, 03:43 PM
#37
xdarkmario Offline
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(11-25-2014, 07:19 AM)DJBarry004 Wrote: ... And LLE on thread causes a lot of freezes.


1. i know it says it may cause freezes but does it Really cause freezes? the games i play dont seem to freeze because of lle on thread

2. i have my gamecube bios enabled, if i enable hle ill get a obnoxious screeching noise on boot
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11-25-2014, 04:39 PM
#38
KHg8m3r Offline
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1. yes, there are cases where it actually does. The reason is that the CPU and DSP (sound) chips in the GC/Wii worked together in very accurate timing sequences for certain games. Running on different threads brings in the issue of timing between the two cores waiting for each other.

2. known bug. turn the skip bios back on, because unless you're using it for aesthetics, there's no use for it.
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11-26-2014, 05:47 AM (This post was last modified: 11-26-2014, 05:47 AM by DJBarry004.)
#39
DJBarry004 Offline
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The games mainly affected by freezes because of LLE on thread are, mostly, Zelda audio microcode games (aka Mario and Zelda game series, but there are probably more).
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

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11-26-2014, 06:14 AM
#40
xdarkmario Offline
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(11-25-2014, 04:39 PM)KHg8m3r Wrote: 1. yes, there are cases where it actually does. The reason is that the CPU and DSP (sound) chips in the GC/Wii worked together in very accurate timing sequences for certain games. Running on different threads brings in the issue of timing between the two cores waiting for each other.

2. known bug. turn the skip bios back on, because unless you're using it for aesthetics, there's no use for it.

what is the current time the real BIOS is the only thing I can delete these corrupted save date is when I modify them which I'm currently working on porting a save data constantly so I kinda do need the Bios on.
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