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[Howto] Getting DSP-LLE dumps
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[Howto] Getting DSP-LLE dumps
05-07-2012, 10:35 PM
#31
Roger Carvalho Offline
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(05-07-2012, 09:29 PM)ExtremeDude2 Wrote:
(05-07-2012, 09:21 PM)DefenderX Wrote: Save in-game and don't use savestates?

btw: LLE has nothing to do with savegames at all Wink

Well normal ones anyway, it does have to do with savestates Big Grin

apparently returned to normal to save the own save game
I do not know what happened I do not even changed a setting and yet again.
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05-14-2012, 02:34 AM (This post was last modified: 05-14-2012, 02:39 AM by ESChinski.)
#32
ESChinski Offline
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I got these two files and did what the TE said. Big Grin

I can run a game with LLE with no problems, but if i want to load a save state, dolphin crashes.

I reckon that is due to that I played the games with HLE until now, and the save states are with HLE and thats why they are not loadable with LLE, right?

edit: ah, and does anybody know whats better for my eight-core,

to enable DSP LLE on thread or better disable this option?
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05-14-2012, 02:38 AM
#33
DefenderX Offline
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savestates are a little bit buggy - Try to avoid them and save in-game Wink
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05-14-2012, 02:41 AM
#34
Shonumi Offline
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(05-14-2012, 02:34 AM)ESChinski Wrote: I reckon thatv is due to that I played the games with HLE until now, and the save states are with HLE and thats why they are not loadable with LLE, right?

Eyup. I believe LLE does things differently enough where the save states are incompatible with HLE ones. Same thing vice versa. I've only run into this a couple of times myself, as I mostly stick to using the memory card. You can always load a memory card save and then overwrite your save state whenever you do want to switch.

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05-14-2012, 02:41 AM (This post was last modified: 05-14-2012, 02:42 AM by ESChinski.)
#35
ESChinski Offline
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@above
thats not a big thing, i only played sunshine and metroid until now,
sunshine has no audio bugs i guess, and metroid has, but im still at the beginning of the game so i can reset. (metroid has nasty audio bugs if i shoot with the gun)
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05-17-2012, 01:13 AM
#36
Rasga
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So I got this to work for Super Mario Galaxy by using the dsp_coef.bin and dsp_rom.bin from the download. But everytime I launch it now I get the error message that they have an incorrect hash. I can press no and play but then the audio gets all messy at moments with lots of stuff going one.

Is there any way to fix this? Or are there versions with a correct hash somewhere?

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05-17-2012, 01:25 AM
#37
Shonumi Offline
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Try dumping your DSP files again with DSPSpy. The ones you have now might be corrupt, but not bad enough where Dolphin can't at least try to use it? I don't know if that's possible, but it looks like your current ones aren't correct somehow. I'm not at my computer right now, so I can't give you the MD5 hashes for a proper dump. I think the old "How to get your DSP files" had the correct hashes posted somewhere.
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05-17-2012, 01:31 AM
#38
LordVador Offline
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Quote:Is there any way to fix this? Or are there versions with a correct hash somewhere?

Files size must be incorrect. What are they?
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05-17-2012, 01:51 AM (This post was last modified: 05-17-2012, 01:53 AM by Garteal.)
#39
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The MD5 hashes should be as following:

File: dsp_coef.bin (4kB)
MD5: 9a6514b88003c9c47e334de654ec550b

File: dsp_rom.bin (8kB)
MD5: 23645d446729a166ab3a9aaba2f5fba5
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05-17-2012, 02:01 AM
#40
Rasga
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(05-17-2012, 01:31 AM)LordVador Wrote:
Quote:Is there any way to fix this? Or are there versions with a correct hash somewhere?

Files size must be incorrect. What are they?

dsp_coef.bin is 4kb and dsp_rom.bin is 8 kb

(05-17-2012, 01:51 AM)Garteal Wrote: The MD5 hashes should be as following:

File: dsp_coef.bin (4kB)
MD5: 9a6514b88003c9c47e334de654ec550b

File: dsp_rom.bin (8kB)
MD5: 23645d446729a166ab3a9aaba2f5fba5

How do I check the MD5 hashes?
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