The slope can be tuned I think.
Hmm, the glitch looks more like it stepped back in time for one sample.
Having had you point it out, if I use the spectro view and zoom into one of the spikes I can clearly see it.
Certainly odd. It could be my logic to try and keep the offset into the timeline is going askew and rolls back one sample now and again...
Ok the glitch should be fixed, I'm not seeing them in the zelda TP intro. Turned out to be a wrapping issue which meant the code was throwing away the time offset into, and it was reset, which meant it was reading the same sample point again. The reason for the irregularity is that the buffer had to wrap, and the time offset be non zero (due to the 2/3 ration of 32/48 there was a 1/3 chance).
(I'd actually assumed the spectro graph spikes were when the emulator couldn't keep up
)
There's a new version on the drive share:
resampler_fix_x64-2013-11-11.zip
I've also changed turned the aggressiveness of the filter, not sure if it's better or worse, but it does run till around 18khz now.
Hmm, the glitch looks more like it stepped back in time for one sample.
Having had you point it out, if I use the spectro view and zoom into one of the spikes I can clearly see it.
Certainly odd. It could be my logic to try and keep the offset into the timeline is going askew and rolls back one sample now and again...
Ok the glitch should be fixed, I'm not seeing them in the zelda TP intro. Turned out to be a wrapping issue which meant the code was throwing away the time offset into, and it was reset, which meant it was reading the same sample point again. The reason for the irregularity is that the buffer had to wrap, and the time offset be non zero (due to the 2/3 ration of 32/48 there was a 1/3 chance).
(I'd actually assumed the spectro graph spikes were when the emulator couldn't keep up
)There's a new version on the drive share:
resampler_fix_x64-2013-11-11.zip
I've also changed turned the aggressiveness of the filter, not sure if it's better or worse, but it does run till around 18khz now.
