(12-13-2020, 09:23 AM)garrlker Wrote: I'm sold, I've got an M1 Air coming in at the end of this month with the 8 core GPU (not that it will help too much).
IIRC running through Rosetta 2 knocks of 15-35% of performance depending on the application workload, so we could assume dolphin can squeeze out quite a bit more power with a native binary.
I think GPU performance is the same between native/Rosetta binaries.
Yes I think that is what I am seeing. So when Dolphin becomes updated to support the new controller requirements of Big Sur and becomes a binary for Apple M1, we are going to see 8k with 4x SSAA, which is just nuts. Anyway, I spent 3 days looking for a solution to my controllers that worked fine under older OS's no longer connected to Dolphin. Here is what I found:
Found a work around for my PowerA wireless remote, even though Dolphin displays the controllers in the config on Big Sur 11.0.1 and Dolphin 5.0-13240 I have found my own solution after digging up MANY other controller issues with passing off info to a troublesome app.
1. Configure Dolphin to use the Keyboard setup built into to the Mac
2. Download a key configure app called "Enjoyable" available here: https://yukkurigames.com/enjoyable/
3. Map each key from Dolphin's Keyboard config to the Enjoyable key mapping.
4. Attempt to use the controller in Dolphin's app will prompt a security request from Enjoyable
5. Launch Security & Privacy system preference and enable Enjoyable in Accessibility, that is the only Security setting needed..
6. Go back to Dolphin and launch a game.
This gave me a work around controller support. Good luck!
TLDR; Steam would recognize the PowerA wireless, and wired GameCube remotes, all steam games would work that supported a controller. The macOS Big Sur was recognizing the remote.It was Dolphin that was unable to capture the buttons until I mapped it
using Enjoyable.app to keyboard commands did I get it to work.
