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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
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How well do Wii games work on Android?
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How well do Wii games work on Android?
04-19-2014, 05:53 AM
#1
talkingmime Offline
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I see people talking about Gamecube games getting better and better, but never heard of any Wii games.

Do Wii games work at all on the Android-Dolphin port? If so, I've never heard or see any video showing someone playing a Wii game on Android through Dolphin.
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04-20-2014, 05:55 AM
#2
SeannyM Offline
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Wii games do work, but input is not yet supported. They also run extremely slow because they only work on JITIL recompiler. I have gotten New Super Mario Bros. Wii running at ~2FPS.
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04-24-2014, 12:03 PM
#3
zxcvbad Offline
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(04-20-2014, 05:55 AM)SeannyM Wrote: Wii games do work, but input is not yet supported. They also run extremely slow because they only work on JITIL recompiler. I have gotten New Super Mario Bros. Wii running at ~2FPS.
What driver revision is that? (I suppose you're on Qualcomm)?
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04-24-2014, 12:22 PM
#4
SeannyM Offline
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(04-24-2014, 12:03 PM)zxcvbad Wrote:
(04-20-2014, 05:55 AM)SeannyM Wrote: Wii games do work, but input is not yet supported. They also run extremely slow because they only work on JITIL recompiler. I have gotten New Super Mario Bros. Wii running at ~2FPS.
What driver revision is that? (I suppose you're on Qualcomm)?

Adreno 3xx v66 drivers. Wii games will work on any driver though. JIT ARM recompiler not working for wii games is a known issue and applies to all drivers.
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04-25-2014, 04:26 AM
#5
zxcvbad Offline
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(04-24-2014, 12:22 PM)SeannyM Wrote:
(04-24-2014, 12:03 PM)zxcvbad Wrote:
(04-20-2014, 05:55 AM)SeannyM Wrote: Wii games do work, but input is not yet supported. They also run extremely slow because they only work on JITIL recompiler. I have gotten New Super Mario Bros. Wii running at ~2FPS.
What driver revision is that? (I suppose you're on Qualcomm)?

Adreno 3xx v66 drivers. Wii games will work on any driver though. JIT ARM recompiler not working for wii games is a known issue and applies to all drivers.
Tried to run it on my phone with the same v@66 using JITIL (Adreno 330), no luck, stuck on boot
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04-25-2014, 10:21 AM (This post was last modified: 04-25-2014, 10:21 AM by SeannyM.)
#6
SeannyM Offline
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(04-25-2014, 04:26 AM)zxcvbad Wrote:
(04-24-2014, 12:22 PM)SeannyM Wrote:
(04-24-2014, 12:03 PM)zxcvbad Wrote:
(04-20-2014, 05:55 AM)SeannyM Wrote: Wii games do work, but input is not yet supported. They also run extremely slow because they only work on JITIL recompiler. I have gotten New Super Mario Bros. Wii running at ~2FPS.
What driver revision is that? (I suppose you're on Qualcomm)?

Adreno 3xx v66 drivers. Wii games will work on any driver though. JIT ARM recompiler not working for wii games is a known issue and applies to all drivers.
Tried to run it on my phone with the same v@66 using JITIL (Adreno 330), no luck, stuck on boot

What game did you try and in what format? (uncompressed iso, compressed iso, wbfs etc)
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04-25-2014, 11:17 PM (This post was last modified: 04-25-2014, 11:20 PM by zxcvbad.)
#7
zxcvbad Offline
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SeannyM, New Super Mario Bros, standard iso (iso works on dolphin desktop) , JITIL, v@66 (CL@)
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04-26-2014, 04:47 AM (This post was last modified: 04-26-2014, 04:47 AM by SeannyM.)
#8
SeannyM Offline
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(04-25-2014, 11:17 PM)zxcvbad Wrote: SeannyM, New Super Mario Bros, standard iso (iso works on dolphin desktop) , JITIL, v@66 (CL@)

Try converting it to a compressed iso or a wbfs file. A standard ISO is likely too large for dolphin mobile to handle.
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04-26-2014, 12:31 PM
#9
SeannyM Offline
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Just a heads up: My patch was just merged; Wii games now work with JIT ARM Recompiler, so they actually get decent performance compared to JITIL. Still no input though.
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04-26-2014, 12:36 PM (This post was last modified: 04-26-2014, 12:39 PM by MayImilae.)
#10
MayImilae Online
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For the record, if anyone does make input for Wii games on ARM, all of the button graphics are done. Big Grin

Spoiler: (Show Spoiler)
Minus classic controller buttons that I never got around to...
[Image: RPvlSEt.png]
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