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How was dynamic recompilation ported to ARM?
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How was dynamic recompilation ported to ARM?
05-15-2014, 10:28 PM
#14
lamedude Offline
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There is a ZeroGL with and without cg and GSDX GL doesn't use it so that minor roadblock is taken care off. I don't think any features beyond D3D 9c are used. AFAIK the only D3D10 feature used is 32bit Z.
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Messages In This Thread
How was dynamic recompilation ported to ARM? - talkingmime - 05-14-2014, 05:05 AM
RE: How was dynamic recompilation ported to ARM? - Gir - 05-14-2014, 05:57 AM
RE: How was dynamic recompilation ported to ARM? - DJBarry004 - 05-14-2014, 06:55 AM
RE: How was dynamic recompilation ported to ARM? - kinkinkijkin - 05-14-2014, 06:59 AM
RE: How was dynamic recompilation ported to ARM? - degasus - 05-14-2014, 07:14 AM
RE: How was dynamic recompilation ported to ARM? - Sonicadvance1 - 05-14-2014, 07:27 AM
RE: How was dynamic recompilation ported to ARM? - talkingmime - 05-15-2014, 03:32 AM
RE: How was dynamic recompilation ported to ARM? - degasus - 05-15-2014, 04:19 AM
RE: How was dynamic recompilation ported to ARM? - Gir - 05-15-2014, 05:42 AM
RE: How was dynamic recompilation ported to ARM? - talkingmime - 05-15-2014, 06:06 AM
RE: How was dynamic recompilation ported to ARM? - Gir - 05-15-2014, 06:58 AM
RE: How was dynamic recompilation ported to ARM? - AnyOldName3 - 05-15-2014, 07:02 AM
RE: How was dynamic recompilation ported to ARM? - degasus - 05-15-2014, 07:05 AM
RE: How was dynamic recompilation ported to ARM? - lamedude - 05-15-2014, 10:28 PM

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