Nice answer, Sonicadvance1, but if I am reading you right you are basically saying that it's so heavily x86 directed that a complete rewrite would be the easiest way. I know that trying to insert ARM in place of x86 would be hard, but rewriting too much would make it seem that I'm "redesigning" as opposed to "porting". My goal is to get PCSX2 to work on ARM and then work on intricate stuff more on mobile platforms and such, but if this calls for entire rewrites instead of simply exchanges I don't think I could manage this and feel like I'd be making a PS2 emulator from scratch in that case. In such a case, it's more rewriting than actually porting ... and I can't write a PS2 emulator myself, for the most part, so I'll have to say no to this undertaking.
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How was dynamic recompilation ported to ARM?
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