• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 1186 1187 1188 1189 1190 ... 1198 Next »

How to rip sprites?
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
How to rip sprites?
06-19-2009, 04:32 AM
#14
steelslasher Offline
Junior Member
**
Posts: 28
Threads: 5
Joined: Jun 2009
i did have a look at iso extraction, using a .gcm i opened it in wii scrubber and extracted a "logo.arc" which contained .bti files which i gues are logo in several languages.

The textures exported by dolphin will be exactly the same as far as i can tell except they can be edited in gimp, just look in the advanced gfx settings for the export setting and it will export every single texture loaded.

Just make sure you get a 100% completed save so that you can play the level with malon in it
Find
Reply
« Next Oldest | Next Newest »


Messages In This Thread
How to rip sprites? - steelslasher - 06-16-2009, 03:58 AM
RE: How to rip sprites? - omegadox - 06-16-2009, 04:02 AM
RE: How to rip sprites? - steelslasher - 06-16-2009, 05:16 AM
RE: How to rip sprites? - Crashdance22 - 06-17-2009, 03:20 AM
RE: How to rip sprites? - steelslasher - 06-17-2009, 05:23 AM
RE: How to rip sprites? - XSFOX - 06-17-2009, 06:44 AM
RE: How to rip sprites? - Crashdance22 - 06-17-2009, 08:45 AM
RE: How to rip sprites? - Crocomire - 06-17-2009, 08:51 AM
RE: How to rip sprites? - gcp111 - 06-17-2009, 10:37 AM
RE: How to rip sprites? - steelslasher - 06-18-2009, 05:41 AM
RE: How to rip sprites? - Crocomire - 06-19-2009, 03:34 AM
RE: How to rip sprites? - steelslasher - 06-19-2009, 04:12 AM
RE: How to rip sprites? - Crocomire - 06-19-2009, 04:14 AM
RE: How to rip sprites? - steelslasher - 06-19-2009, 04:32 AM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode