Hi you guys,
so I made some tests with OBS Studio, recording two games on Dolphin (Super Mario Galaxy 2 / Super Paper Mario)
The results are pretty disappointing for the following reasons:
Because I'm using a Nvidia graphics card (GTX 1060) OpenGl and Vulkan run slightly better than Direct3D 11, sadly.
Direct3D 11 can be recorded very well with OBS-Studio but it's just slow with SMG2/SPM.
So I had to switch to either OpenGL or Vulkan. I did some fast tests with Vulkan and it seems to run even smoother than OpenGL. But I can't use Vulkan because OBS-Studio doesn't support it, yet ..
Now the problem with OpenGL:
To record OpenGL with OBS-Studio I have to use Game Capture. If I use Window Capture I won't get any signal, just a white frame. When Dolphin still runs windowed and I hit the streaming button, Mario Galaxy 2 runs at its normal speed (60fps). But when I switch to fullscreen mode (while OBS-Studio is rendering) I get a massive frame-drop. However, when I press the windows button on my keyboard (while being in fullscreen mode) to show up the taskbar, the framerate recovers.
Super Paper Mario runs ok with OpenGl in fullscreen mode but opening doors causes a massive frame-drop as well.
I also noticed that if I change into fullscreen mode with OpenGL the whole emulation stops for a very short moment, while Direct3D 11 changes to fullscreen mode without any stuttering.
I know it's all kinda complicated. If you want I could make a video of the issue.
Please somebody help
so I made some tests with OBS Studio, recording two games on Dolphin (Super Mario Galaxy 2 / Super Paper Mario)
The results are pretty disappointing for the following reasons:
Because I'm using a Nvidia graphics card (GTX 1060) OpenGl and Vulkan run slightly better than Direct3D 11, sadly.
Direct3D 11 can be recorded very well with OBS-Studio but it's just slow with SMG2/SPM.
So I had to switch to either OpenGL or Vulkan. I did some fast tests with Vulkan and it seems to run even smoother than OpenGL. But I can't use Vulkan because OBS-Studio doesn't support it, yet ..
Now the problem with OpenGL:
To record OpenGL with OBS-Studio I have to use Game Capture. If I use Window Capture I won't get any signal, just a white frame. When Dolphin still runs windowed and I hit the streaming button, Mario Galaxy 2 runs at its normal speed (60fps). But when I switch to fullscreen mode (while OBS-Studio is rendering) I get a massive frame-drop. However, when I press the windows button on my keyboard (while being in fullscreen mode) to show up the taskbar, the framerate recovers.
Super Paper Mario runs ok with OpenGl in fullscreen mode but opening doors causes a massive frame-drop as well.
I also noticed that if I change into fullscreen mode with OpenGL the whole emulation stops for a very short moment, while Direct3D 11 changes to fullscreen mode without any stuttering.
I know it's all kinda complicated. If you want I could make a video of the issue.
Please somebody help
