When I was young and the Gamecube was about to be released, I was in awe. In my memories the games almost look like they were pre-rendered "Pixar" CGI, Luigi's Mansion especially.
But the problem is that on emulator or rather on PC, the particular processing and shading that gave it this coherent, smoothed-out look on console always got broken by the PC raw interpretation of graphics, which looks clearer, but also way more aliased and polygonal.
So I know the techniques used by console don't necessary mean better quality graphic, especially the annoying grey blurs, but there's just something about the way graphic were coherently smoothed on console and I want to get that effect back on Dolphin.
Is there a way, with current graphic technologies, drivers and shaders, to have some smoothing FX, gaussian blurring or shaders to have something that looks coherently smoothed and continuous in the whole scene like on actual consoles?
Thanks.
But the problem is that on emulator or rather on PC, the particular processing and shading that gave it this coherent, smoothed-out look on console always got broken by the PC raw interpretation of graphics, which looks clearer, but also way more aliased and polygonal.
So I know the techniques used by console don't necessary mean better quality graphic, especially the annoying grey blurs, but there's just something about the way graphic were coherently smoothed on console and I want to get that effect back on Dolphin.
Is there a way, with current graphic technologies, drivers and shaders, to have some smoothing FX, gaussian blurring or shaders to have something that looks coherently smoothed and continuous in the whole scene like on actual consoles?
Thanks.