(02-16-2018, 03:30 AM)Helios Wrote: It's worth noting that SSAA is vastly better in terms of anti aliasing the image than using a higher IR and letting Dolphin scale down.
Dolphin only applies a billinear filter to downscale using IR. Nobody has bothered to improve that.
SSAA uses whatever the driver does.
Actually, I didn't think about Dolphin's scaling possibly being poor when rendered above native resolution.
I took some screenshots at various resolutions and AA:
https://imgur.com/a/6pDkh
I sorted it by which ones I thought looked better on that wall (next to the chimney) on the left side of that building in the center of the screen, going from worst to best.
I think 6X Native (4K) with 8X MSAA looks the best. So I guess it's best to have your native resolution to 6X with AA if you only have a 4K screen (mine is 4096x2160). Also, more than 7X internal resolution with AA caused performance drops under 60FPS on my system.
All screenshots have:
Dolphin version 5.0-6327
16X Anisotropic
Hybrid Ubershaders
Scaled EFB Copy
Per-Pixel Lighting
Force Texture Filtering
Disabled Fog
Force 24-Bit Color
No post processing effects
Widescreen hack disabled
No Post Processing Effects
Unchecked Skip EFB Access From CPU
Unchecked Ignore Format Changes
Unchecked Store EFB Copies to Texture Only
Texture Cache Accuracy slider all the way to Safe
Unchecked GPU Texture Decoding
Checked Store EFB Copies to Texture Only
Unchecked Immediately Present XFB
Checked Fast Depth Calculation
Checked Disable Bounding Box
Checked Vertex Roundin
