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How to load/write SD Card in Netplay?
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How to load/write SD Card in Netplay?
01-26-2016, 11:11 PM
#11
Helios Offline
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Tough luck.

We disabled writing to NAND because it was unstable.

You're free to submit a patch to fix NAND on netplay. Or you can fork the code, and enable writing to NAND yourself, as far as I know it's probably one or two lines of code to change.
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01-27-2016, 02:59 AM
#12
Temperhoof Offline
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(01-26-2016, 11:11 PM)helios747 Wrote: Tough luck.

We disabled writing to NAND because it was unstable.

You're free to submit a patch to fix NAND on netplay. Or you can fork the code, and enable writing to NAND yourself, as far as I know it's probably one or two lines of code to change.

Where can I submit a patch to fix the NAND? Sadly I'm not a very good coder, but if it sounds like it's one or two lines then someone could resolve the issue fairly quickly couldn't they?
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01-27-2016, 03:11 AM
#13
Helios Offline
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The patch won't be accepted if all you're doing is turning on NAND writing without fixing why it's causing desyncs. That is a much more complex task.

However, there's nothing stopping you from forking our code and implementing that hack to turn on NAND writing and be fine with all of the implications that come with that.

Hop on #dolphin-emu on freenode IRC. If somebody able isn't busy, they'll probably walk you through setting up the development environment and finding the lines of code you need to change.

Check out the github repo and the readme, it'll have instructions on setting up the development environment for various operating systems.
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01-27-2016, 03:40 AM
#14
Temperhoof Offline
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(01-27-2016, 03:11 AM)helios747 Wrote: The patch won't be accepted if all you're doing is turning on NAND writing without fixing why it's causing desyncs. That is a much more complex task.

However, there's nothing stopping you from forking our code and implementing that hack to turn on NAND writing and be fine with all of the implications that come with that.

Hop on #dolphin-emu on freenode IRC. If somebody able isn't busy, they'll probably walk you through setting up the development environment and finding the lines of code you need to change.

Check out the github repo and the readme, it'll have instructions on setting up the development environment for various operating systems.


This is very helpful! I'll be sure to dive into following your advice when I return from work.
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01-27-2016, 08:43 AM
#15
Helios Offline
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Okay I realized that you didn't really understand this, but Wii NAND saving over netplay flat out *does not work*

You can screw with the source and enable it, but it *does not work*. I actually went through the source and I forgot what code you needed to change to enable that. I asked around and it's disabled not just because it's unstable, but it's out right broken
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01-28-2016, 01:00 AM
#16
Temperhoof Offline
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(01-27-2016, 08:43 AM)helios747 Wrote: Okay I realized that you didn't really understand this, but Wii NAND saving over netplay flat out *does not work*

You can screw with the source and enable it, but it *does not work*. I actually went through the source and I forgot what code you needed to change to enable that. I asked around and it's disabled not just because it's unstable, but it's out right broken

Ouch, well that's really sad to hear. :/ Well I'd love to still give it a try though. I have no other options. If I can change some code to give a shot, it's better than my current situation. Which is just other flat out broken dolphin builds my hardware just constantly rejects.
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