Tough luck.
We disabled writing to NAND because it was unstable.
You're free to submit a patch to fix NAND on netplay. Or you can fork the code, and enable writing to NAND yourself, as far as I know it's probably one or two lines of code to change.
We disabled writing to NAND because it was unstable.
You're free to submit a patch to fix NAND on netplay. Or you can fork the code, and enable writing to NAND yourself, as far as I know it's probably one or two lines of code to change.