I've already put all of the custom texture files in the /Load/textures folder. I just need a way to enable it. I couldn't find any setting to do so in the UI so I'm guessing that I'll need to mess around with .ini files but I have no idea what to do. Does anyone know how to do it?
How to load custom textures
|
08-22-2018, 05:59 AM
(This post was last modified: 08-22-2018, 05:59 AM by ExtremeDude2.)
Looking at this post I'd guess this is what you want.
(10-14-2013, 11:24 PM)Link_to_the_past Wrote: Load Custom Textures: 08-22-2018, 07:44 AM
(08-22-2018, 05:59 AM)ExtremeDude2 Wrote: Looking at this post I'd guess this is what you want. That's what you would want if you want to make the setting game-specific. Otherwise, it's HiresTextures = True under [Settings] in GFX.ini. Also, I think typical Android devices don't support DDS textures. PNG will work fine, though. 08-22-2018, 08:27 AM
(08-22-2018, 05:59 AM)ExtremeDude2 Wrote: Looking at this post I'd guess this is what you want. No effect 08-22-2018, 08:33 AM
(08-22-2018, 07:44 AM)JosJuice Wrote: That's what you would want if you want to make the setting game-specific. Otherwise, it's HiresTextures = True under [Settings] in GFX.ini. I'll try converting all DDS files to PNG and retry 08-25-2018, 01:25 PM
08-25-2018, 10:15 PM
(08-25-2018, 01:25 PM)Randomizzerr Wrote: Thanks, converting the files worked! Shame that I had to get rid of all the custom textures except for the HUD for the game to run half decent, oh well Enabling prefetching ([Settings] CacheHiresTextures = True) should make the performance better, but it'll use up a lot of RAM in exchange. And if you're using PNG, I really mean a lot. 08-26-2018, 04:38 AM
(08-25-2018, 10:15 PM)JosJuice Wrote: Enabling prefetching ([Settings] CacheHiresTextures = True) should make the performance better, but it'll use up a lot of RAM in exchange. And if you're using PNG, I really mean a lot. I think I'll have to stick with the GUI. I did find it difficult to imagine 19.5GB of custom texture files being put into 4GB of ram. I'll keep this in mind though if I one day stumble across a super powered gaming pc rig. 08-26-2018, 04:47 AM
(08-26-2018, 04:38 AM)Randomizzerr Wrote: I think I'll have to stick with the GUI. I did find it difficult to imagine 19.5GB of custom texture files being put into 4GB of ram. The thing with PNG files is that they don't take up as much space in RAM as they do on disk – they take up even more space in RAM. This is because they're stored decompressed in RAM, since decompressing them on the fly would be slow. |
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)