• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
« Previous 1 ... 58 59 60 61 62 ... 126 Next »

How to load custom textures
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
How to load custom textures
08-22-2018, 05:35 AM
#1
Randomizzerr Offline
Junior Member
**
Posts: 5
Threads: 1
Joined: Aug 2018
I've already put all of the custom texture files in the /Load/textures folder. I just need a way to enable it. I couldn't find any setting to do so in the UI so I'm guessing that I'll need to mess around with .ini files but I have no idea what to do. Does anyone know how to do it?
Find
Reply
08-22-2018, 05:59 AM (This post was last modified: 08-22-2018, 05:59 AM by ExtremeDude2.)
#2
ExtremeDude2 Online
Gotta post fast
*******
Posts: 9,306
Threads: 273
Joined: Dec 2010
Looking at this post I'd guess this is what you want.

(10-14-2013, 11:24 PM)Link_to_the_past Wrote: Load Custom Textures:
[Video_Settings]
HiresTextures = True (or False to disable "Load Custom Textures").
Check out my videos (dead)
[Image: sig-22354.png]
Website Find
Reply
08-22-2018, 07:44 AM
#3
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,837
Threads: 7
Joined: Oct 2014
(08-22-2018, 05:59 AM)ExtremeDude2 Wrote: Looking at this post I'd guess this is what you want.

That's what you would want if you want to make the setting game-specific. Otherwise, it's HiresTextures = True under [Settings] in GFX.ini.

Also, I think typical Android devices don't support DDS textures. PNG will work fine, though.
Find
Reply
08-22-2018, 08:27 AM
#4
Randomizzerr Offline
Junior Member
**
Posts: 5
Threads: 1
Joined: Aug 2018
(08-22-2018, 05:59 AM)ExtremeDude2 Wrote: Looking at this post I'd guess this is what you want.

No effect
Find
Reply
08-22-2018, 08:33 AM
#5
Randomizzerr Offline
Junior Member
**
Posts: 5
Threads: 1
Joined: Aug 2018
(08-22-2018, 07:44 AM)JosJuice Wrote: That's what you would want if you want to make the setting game-specific. Otherwise, it's HiresTextures = True under [Settings] in GFX.ini.

Also, I think typical Android devices don't support DDS textures. PNG will work fine, though.

I'll try converting all DDS files to PNG and retry
Find
Reply
08-25-2018, 01:25 PM
#6
Randomizzerr Offline
Junior Member
**
Posts: 5
Threads: 1
Joined: Aug 2018
(08-22-2018, 07:44 AM)JosJuice Wrote: Also, I think typical Android devices don't support DDS textures. PNG will work fine, though.

Thanks, converting the files worked! Shame that I had to get rid of all the custom textures except for the HUD for the game to run half decent, oh well Tongue
Find
Reply
08-25-2018, 10:15 PM
#7
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,837
Threads: 7
Joined: Oct 2014
(08-25-2018, 01:25 PM)Randomizzerr Wrote: Thanks, converting the files worked! Shame that I had to get rid of all the custom textures except for the HUD for the game to run half decent, oh well Tongue

Enabling prefetching ([Settings] CacheHiresTextures = True) should make the performance better, but it'll use up a lot of RAM in exchange. And if you're using PNG, I really mean a lot.
Find
Reply
08-26-2018, 04:38 AM
#8
Randomizzerr Offline
Junior Member
**
Posts: 5
Threads: 1
Joined: Aug 2018
(08-25-2018, 10:15 PM)JosJuice Wrote: Enabling prefetching ([Settings] CacheHiresTextures = True) should make the performance better, but it'll use up a lot of RAM in exchange. And if you're using PNG, I really mean a lot.

I think I'll have to stick with the GUI. I did find it difficult to imagine 19.5GB of custom texture files being put into 4GB of ram. 

   

I'll keep this in mind though if I one day stumble across a super powered gaming pc rig.
Find
Reply
08-26-2018, 04:47 AM
#9
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,837
Threads: 7
Joined: Oct 2014
(08-26-2018, 04:38 AM)Randomizzerr Wrote: I think I'll have to stick with the GUI. I did find it difficult to imagine 19.5GB of custom texture files being put into 4GB of ram. 

The thing with PNG files is that they don't take up as much space in RAM as they do on disk – they take up even more space in RAM. This is because they're stored decompressed in RAM, since decompressing them on the fly would be slow.
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode