Title says it all, how to hand code SSE3 in Visual Studio 2010?
How to hand code sse3 in vs 2010?
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05-09-2011, 09:31 AM
from my understanding that's not really an option, hand coding of SSE instructions happens in the source code, such as the somewhat recent reworking of the texture decoders, you make optimized builds like lectrode, by adding certains flags when your making a build of dolphin. But these aren't as effective as hand coded SSE. If i'm just blowing smoke plz correct me
If the OP really wants to hand code, you need to add the "pmmintrin.h" file in your include, it is in "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\crt\src" if you installed Visual Studio 2010 to the right location.
http://www2.units.it/divisioneisi/ci/tar...ef_cls.pdf Here is an explanation for the functions. (starts page 176) |
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