(03-26-2018, 03:57 AM)mstreurman Wrote: Try the following steps and see if the issue is still present:
1. If you haven't done so already download and extract the latest development version in a NEW folder *do not overwrite an existing installation*, you can find it at the top of the download page
2. Download and install the latest nVidia Driver for your GPU (found here http://us.download.nvidia.com/Windows/391.24/391.24-desktop-win10-64bit-international-whql.exe)
3. Turn off Shadowplay in the GeForce Experience
4. Set the nVidia Control Panel to "Prefer Highest Performance" in the Advanced 3D settings
5. Set up the Windows Power Options to "High Performance"
6. Make sure Dolphin is running at its Default settings (by renaming the Dolphin Emulator folder in "My Documents" or by creating a portable.txt in the same folder as Dolphin.exe)
7. In Dolphin set IR to 1x (Internal Resolution)
8. Set Ubershaders to Hybrid
9. Set Graphics Back-end to D3D
10. Set Anti-Aliasing to 1x (or off)
11. Set Sound back-end to CubeB and HLE
12. Turn off Cheats
https://www.cpubenchmark.net/compare/Intel-i7-4800MQ-vs-AMD-Ryzen-5-1600/1927vs2984 > it shouldn't be that much of a difference in speed for emulation.
Tried all of this but the issue still persist. I also tried messing around with audio stretching and changing the Graphics Back-End to OpenGL just in case but those didn't help either.
I'm starting to think that the problem might just simply be with my hardware. The wiki.dolphin page for Xenoblade does mention "There are minor audio cracks and frame-drops with shaders." when tested with GTX 970 (which is my GPU also).
(03-26-2018, 05:31 AM)JMC47 Wrote: That sounded like Shader Generation to me in the video. Shader Generation or lag loading the ISO.
Is there some way to impact these aside from messing around with ubershaders (using them didn't help, I tried)?
