Hi!
I recently got a new PC that is finally able to run Xenoblade Chronicles with HD texture pack on Dolphin and got everything else working out fine but I get occasional audio crackle during the game (I'm playing the NTSC-U version).
My PC specs are:
I tried switching Audio Backend from XAudio2 to OpenAL but on low latency I still got crackling and at 10+ latency there was a big audio delay so that wasn't optimal either.
I had to put V-Sync and "Speed up Disc Transfer Rate" on to eliminate screen tearing.
Does anyone know what I could try to do to eliminate the crackle (or delay when using OpenAL with high latency)?
Edit: Downloaded the latest dev build of Dolphin (5.0-6671-x64) and tried the newly added "Cubeb" Audio Backend but I still get minor crackling during cutscenes at times with both available Audio Backends. So I'm guessing the problem is somewhere with my settings but I have no idea where.
I recently got a new PC that is finally able to run Xenoblade Chronicles with HD texture pack on Dolphin and got everything else working out fine but I get occasional audio crackle during the game (I'm playing the NTSC-U version).
My PC specs are:
- OS: Windows 10 Home 64-bit
- CPU: AMD Ryzen 5 1600, AM4, 3.2 GHz, 6-core
- GPU: msi GTX 970 Gaming 4G
- RAM: G.Skill 16GB (2x8GB), Ripjaws V, DDR4 3200MHz, CL16
- MB: ASRock AB350 Pro4, ATX-motherboard
I tried switching Audio Backend from XAudio2 to OpenAL but on low latency I still got crackling and at 10+ latency there was a big audio delay so that wasn't optimal either.
I had to put V-Sync and "Speed up Disc Transfer Rate" on to eliminate screen tearing.
Does anyone know what I could try to do to eliminate the crackle (or delay when using OpenAL with high latency)?
Edit: Downloaded the latest dev build of Dolphin (5.0-6671-x64) and tried the newly added "Cubeb" Audio Backend but I still get minor crackling during cutscenes at times with both available Audio Backends. So I'm guessing the problem is somewhere with my settings but I have no idea where.