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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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How to develop Dolphin 5.0 with VFW - Custom Build
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How to develop Dolphin 5.0 with VFW - Custom Build
02-10-2016, 03:27 AM
#1
gondracorn Offline
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I would like to know what software, plugins, GITs, and else I need to be able to customize the Dolphin builds, and any future builds, to be able to have the VFW plugin in it...

I know a little programming, but not a whole lot. If the default codes have comments and explainations in them, I probably will be able to do it. Else, I would be lost in a heap of codes I would have to search through to find the specific spot to insert the VFW plugin...

I use DVIX and XVID specifically on 1080 HD setting to capture my videos. I don't use an external game capturer like bandicam on dolphin because it does not completely capture the entire video frame-by-frame. I prefer to use an internal capture mechanism...

I know that most people would not be picky and use the default capture plugin... But I am picky, and I prefer to have the best quality available...

In addition, for some reason, the ffv01 codec fails to render for me.
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02-10-2016, 03:43 AM (This post was last modified: 02-10-2016, 03:45 AM by JosJuice.)
#2
JosJuice Offline
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This is basically a three-step process:

1. Use git to download Dolphin's source (https://github.com/dolphin-emu/dolphin)
2. Use git to revert the commits that made Windows use ffmpeg (https://github.com/dolphin-emu/dolphin/pull/3451/commits)
3. Use Visual Studio 2015 to build Dolphin

Which of these steps do you already know how to do?
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02-10-2016, 04:02 AM
#3
leolam Offline
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Wow, not a single line of code needed, just some `git revert` commands. I wonder how long this will be the case until some refactor introduces conflicts and makes a simple revert not possible anymore :p
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