I haven't found a thread asking how to do this, and I'm not sure how to word what I'm looking for into a search engine; apologies if this is already asked.
I have a few GC games I'm trying to emulate that don't utilize audio correctly in HLE; primarily Tales of Symphonia. So, I play it in LLE and have a mild frame drop. I find it playable, tolerable, and don't have much issue with 70-90% FPS gameplay. (At the moment, I assume the future will have faster LLE as the trend has been)
The only problem is the lagging, choppy audio that would be expected out of synchronized audio that plays at a lower speed. It just gets mildly annoying, so I was wondering if there is a way to de-synchronize the background music in LLE, much like how HLE does when the frame rate drops below 100%, and (I hate to bring it up as I'm sure by now you all are tired of hearing it!) the option to de-sync BGM in PCSX2.
If there is no such option, is this a possibility in the future?
I have a few GC games I'm trying to emulate that don't utilize audio correctly in HLE; primarily Tales of Symphonia. So, I play it in LLE and have a mild frame drop. I find it playable, tolerable, and don't have much issue with 70-90% FPS gameplay. (At the moment, I assume the future will have faster LLE as the trend has been)
The only problem is the lagging, choppy audio that would be expected out of synchronized audio that plays at a lower speed. It just gets mildly annoying, so I was wondering if there is a way to de-synchronize the background music in LLE, much like how HLE does when the frame rate drops below 100%, and (I hate to bring it up as I'm sure by now you all are tired of hearing it!) the option to de-sync BGM in PCSX2.
If there is no such option, is this a possibility in the future?