• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 ... 41 42 43 44 45 ... 117 Next »

How To: compile Dolphin with Intel C++ Composer XE on Windows
View New Posts | View Today's Posts

Poll: Did you find this Tutorial Helpful?
Yes, Very useful and informative!
No, All of the information went over my head and I didn't understand a word of it.
I have no idea what's going on or why I'm here. Where am I again?
[Show Results]
 
 
Pages (25): « Previous 1 ... 6 7 8 9 10 ... 25 Next »
Jump to page 
Thread Rating:
  • 14 Vote(s) - 4.43 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
How To: compile Dolphin with Intel C++ Composer XE on Windows
08-13-2010, 11:50 PM
#71
disraelie Offline
Member
***
Posts: 172
Threads: 2
Joined: Dec 2009
"Visual Studio 2010 Ultimate" could it compile with SSE
[Image: i47394_351.gif]
[color=#1E90FF]

Win32 XP
Intel Xeon L3110 3.00GHz oc 4.00GHz
2GB RAM
Nvidia 9800GT 512MB
[/color]
Find
Reply
08-13-2010, 11:52 PM
#72
Lectrode Offline
1 Kid, 1 Laptop... yeah we're screwed =P
****
Posts: 559
Threads: 3
Joined: May 2010
(08-13-2010, 11:50 PM)disraelie Wrote: "Visual Studio 2010 Ultimate" could it compile with SSE

I have no idea. You should still be able to use ICC with it, but I do not have 2010 Ult.
[Image: sig.png]

[Image: 1339673.png]
Website Find
Reply
08-13-2010, 11:57 PM
#73
disraelie Offline
Member
***
Posts: 172
Threads: 2
Joined: Dec 2009
thanks~Tongue
you are so nice guy that I've ever metBig Grin
[Image: i47394_351.gif]
[color=#1E90FF]

Win32 XP
Intel Xeon L3110 3.00GHz oc 4.00GHz
2GB RAM
Nvidia 9800GT 512MB
[/color]
Find
Reply
08-14-2010, 12:00 AM
#74
Lectrode Offline
1 Kid, 1 Laptop... yeah we're screwed =P
****
Posts: 559
Threads: 3
Joined: May 2010
(08-13-2010, 11:57 PM)disraelie Wrote: thanks~Tongue
you are so nice guy that I've ever metBig Grin

That sentence was grammatically slaughtered but I'll let it slide... just this once Tongue
[Image: sig.png]

[Image: 1339673.png]
Website Find
Reply
08-14-2010, 12:02 AM
#75
arielito23 Offline
Junior Member
**
Posts: 15
Threads: 3
Joined: Aug 2010
(08-13-2010, 10:32 AM)Lectrode Wrote:
(08-13-2010, 09:18 AM)arielito23 Wrote: you could put these two patches on the 64bit version
http://www.mediafire.com/?rcd1isc2bfmibrt

I'll see what I can do

I encourage anyone to compile
Find
Reply
08-14-2010, 01:05 PM
#76
Lectrode Offline
1 Kid, 1 Laptop... yeah we're screwed =P
****
Posts: 559
Threads: 3
Joined: May 2010
(08-14-2010, 12:02 AM)arielito23 Wrote:
(08-13-2010, 10:32 AM)Lectrode Wrote:
(08-13-2010, 09:18 AM)arielito23 Wrote: you could put these two patches on the 64bit version
http://www.mediafire.com/?rcd1isc2bfmibrt

I'll see what I can do

I encourage anyone to compile

The latest revision (6093) has been built with the patches and is uploaded and ready for download!

You'll have to select the "Latest Builds" list. It will be the first one (or one of the first).
[Image: sig.png]

[Image: 1339673.png]
Website Find
Reply
08-15-2010, 04:55 AM
#77
Xtreme2damax Offline
New & Improved
********
Global Moderators
Posts: 3,135
Threads: 91
Joined: Mar 2009
I just found out that compiling the OpenGL plugin with ICC will kill performance under OpenGL. When OpenGL is compiled with ICC I get 1 - 4 FPS with the OpenGL plugin, when compiled with VC++ the speed is normal with the OpenGL plugin. The OpenGL plugin doesn't seem to like ICC for some weird reason. Guess the OpenGL plugin will need to be excluded from being built with ICC until this is resolved.
Find
Reply
08-15-2010, 09:33 AM (This post was last modified: 08-31-2010, 02:09 AM by Lectrode.)
#78
Lectrode Offline
1 Kid, 1 Laptop... yeah we're screwed =P
****
Posts: 559
Threads: 3
Joined: May 2010
(08-15-2010, 04:55 AM)Xtreme2damax Wrote: I just found out that compiling the OpenGL plugin with ICC will kill performance under OpenGL. When OpenGL is compiled with ICC I get 1 - 4 FPS with the OpenGL plugin, when compiled with VC++ the speed is normal with the OpenGL plugin.

That is interesting. Is that the case even when it's built on a system that has the version of OpenGL dolphin requires?
[Image: sig.png]

[Image: 1339673.png]
Website Find
Reply
08-15-2010, 11:12 AM
#79
Xtreme2damax Offline
New & Improved
********
Global Moderators
Posts: 3,135
Threads: 91
Joined: Mar 2009
Yeah, I have a Geforce 9800 GT and the latest Nvidia drivers so I'd say so. Wink
Find
Reply
08-31-2010, 02:02 AM
#80
TyphooN Offline
Junior Member
**
Posts: 22
Threads: 0
Joined: Jan 2010
Where do you remove the "/MP" from command line? I can't seem to find this option. I oked on the command line tab under C/C++ and am not seeing it. I'm having trouble compiling and I think this is my problem.
Find
Reply
« Next Oldest | Next Newest »
Pages (25): « Previous 1 ... 6 7 8 9 10 ... 25 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 2 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode