• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 ... 41 42 43 44 45 ... 117 Next »

How To: compile Dolphin with Intel C++ Composer XE on Windows
View New Posts | View Today's Posts

Poll: Did you find this Tutorial Helpful?
Yes, Very useful and informative!
No, All of the information went over my head and I didn't understand a word of it.
I have no idea what's going on or why I'm here. Where am I again?
[Show Results]
 
 
Pages (25): « Previous 1 ... 9 10 11 12 13 ... 25 Next »
Jump to page 
Thread Rating:
  • 14 Vote(s) - 4.43 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
How To: compile Dolphin with Intel C++ Composer XE on Windows
12-07-2010, 04:34 PM
#101
Lectrode Offline
1 Kid, 1 Laptop... yeah we're screwed =P
****
Posts: 559
Threads: 3
Joined: May 2010
... hate it when they do that. Anyway looks like you'll have to download Intel C++ Composer XE
[Image: sig.png]

[Image: 1339673.png]
Website Find
Reply
12-07-2010, 05:03 PM
#102
sasuketaichou Offline
Member
***
Posts: 112
Threads: 17
Joined: Feb 2010
...it says i need to install microsoft visual 2010, is it ok? i still can follow your guides right?
[Image: cd2dc19f97.jpg]
Tongue learn by mistake
Find
Reply
12-08-2010, 02:17 AM
#103
Lectrode Offline
1 Kid, 1 Laptop... yeah we're screwed =P
****
Posts: 559
Threads: 3
Joined: May 2010
should be able to. If the newest versions don't work I can probably find you the old trial.
[Image: sig.png]

[Image: 1339673.png]
Website Find
Reply
12-08-2010, 09:01 PM
#104
sasuketaichou Offline
Member
***
Posts: 112
Threads: 17
Joined: Feb 2010
LINK : fatal error LNK1181: cannot open input file 'x64\Release/VideoConfigDialog.obj

CScript Error: Can't find script engine "VBScript" for script "c:\Development\Project Source\DolphiN\Source\Core\Common\make_svnrev.h.vbs".

How can i correct these errors?
[Image: cd2dc19f97.jpg]
Tongue learn by mistake
Find
Reply
12-11-2010, 09:58 PM
#105
anthonyda Offline
Member
***
Posts: 88
Threads: 0
Joined: Dec 2009
Do you think that dolphin can be optimized by using the Intel OpenCL SDK ?

http://software.intel.com/en-us/articles/intel-opencl-sdk/
Find
Reply
12-12-2010, 08:05 AM
#106
nowid50 Offline
Junior Member
**
Posts: 16
Threads: 1
Joined: Nov 2010
Just a silly question... How am I supposed to know which hSSE my processor "knows" ? And is it a really big performance increase ?
Find
Reply
12-12-2010, 09:56 AM
#107
Lectrode Offline
1 Kid, 1 Laptop... yeah we're screwed =P
****
Posts: 559
Threads: 3
Joined: May 2010
(12-08-2010, 09:01 PM)sasuketaichou Wrote: LINK : fatal error LNK1181: cannot open input file 'x64\Release/VideoConfigDialog.obj
CScript Error: Can't find script engine "VBScript" for script "c:\Development\Project Source\DolphiN\Source\Core\Common\make_svnrev.h.vbs".
How can i correct these errors?
Umm... rebuild? Maybe make sure you have microsoft sdk installed... idk

(12-11-2010, 09:58 PM)anthonyda Wrote: Do you think that dolphin can be optimized by using the Intel OpenCL SDK ?
http://software.intel.com/en-us/articles/intel-opencl-sdk/
I don't think an SDK is for optimizing as much as it is just enabling someone to build with components from that particular SDK. An OpenCL SDK isn't needed for OpenCL functionality because (I think) the necessary components come with the SVN.

(12-12-2010, 08:05 AM)nowid50 Wrote: Just a silly question... How am I supposed to know which hSSE my processor "knows" ? And is it a really big performance increase ?
Download, install, and run CPU-Z. It will tell you what SSE your processor can handle.
SSE instruction sets are like a list of shortcuts built into your processor. The more shortcuts your processor has built in, the faster it can run programs that make use of those shortcuts.
However, if the program uses shortcuts that are not available on your computer, the program will crash (hence why you can't run dolphin built with SSE4.2 on a computer whose processor only supports up to SSE4.1). It normally won't crash until it tries to access one of the unavailable shortcuts.

As far as "really big performance increase" goes, it depends on what game and what plugins you are running.
[Image: sig.png]

[Image: 1339673.png]
Website Find
Reply
12-16-2010, 06:33 AM
#108
xenofears Offline
Member
***
Posts: 192
Threads: 7
Joined: Nov 2010
(06-17-2010, 06:28 PM)Lectrode Wrote: 1) "_export" Fix
-Replace all instances of "_export" with "export_" (without quotes) in the following (you can use any text editor):
Checkout Folder\Source\Core\DolphinWX\Src\MemoryCards\WiiSaveCrypted.cpp
Checkout Folder\Source\Core\DolphinWX\Src\MemoryCards\WiiSaveCrypted.h

I asked them to just change this, it's a 2 second job...
Find
Reply
12-16-2010, 07:06 AM
#109
hungry man Offline
Member
***
Posts: 140
Threads: 13
Joined: Oct 2010
I don't see the option for intel optimization =\

I'm under C/C++ --> Code Generation and I see no option for it.
Laptop:
i5 520m :: 4GB RAM :: ATI 5650 (700, 900)
Find
Reply
12-16-2010, 07:37 AM
#110
xenofears Offline
Member
***
Posts: 192
Threads: 7
Joined: Nov 2010
(12-16-2010, 07:06 AM)hungry man Wrote: I don't see the option for intel optimization =\

I'm under C/C++ --> Code Generation and I see no option for it.

You did switch the projects to use Intel C++ Compiler, right?
Find
Reply
« Next Oldest | Next Newest »
Pages (25): « Previous 1 ... 9 10 11 12 13 ... 25 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode