It's not that common but in some games a lot of textures are dumped as multiple texture pairs, this usually looks like this.
To combine these textures back into one RGBA texture, we need to split the two textures into their individual channels and reassemble them properly.
The TextureExtraction tool supports automatic combining and splitting of textures.
To combine these textures back into one RGBA texture, we need to split the two textures into their individual channels and reassemble them properly.
The TextureExtraction tool supports automatic combining and splitting of textures.
Example:
Video frame note: