(01-30-2017, 07:23 PM)joques Wrote: Didn't really get the answers I had hoped for I was certain someone in the know would jump in and say "Well, the reason the CG (and by extension the Wii) renders polygons in this particular way, is XWZ. This is bad in way A, but good in way B, and what it allows us to do in Dolphin, is C." Oh well.
This isn't like with the PS1/N64 comparison where they took fundamentally different approaches to rendering and it's fascinating to read about. By the time of the 6th gen, rendering polygons in a 3D space was more or less figured out, and everything stuck to the same basic techniques. So it's not really that interesting. Of course if you get really specific there are a LOT of differences, especially in what they do with the image after rendering, but those differences are much more subtle and harder to explain (unless you are really into this stuff!).
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