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Dolphin, the GameCube and Wii emulator - Forums › Offtopic › Delfino Plaza v
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How powerful a system
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How powerful a system
01-13-2013, 12:56 PM
#1
dlf Offline
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A curious thought and it's pure speculation on our parts Tongue but how powerful a system (of which the components aren't out yet(?)) do you presume would be needed to run the XBOX 360 or PS3 @ full speed and (far) better graphical settings than what the consoles can do. Cores? Video RAM, RAM, etc.



10+ GB of VRAM?
32 GB(+?) of normal RAM?
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01-13-2013, 01:00 PM
#2
ExtremeDude2 Offline
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None, not any known yet anyway :p
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01-13-2013, 01:34 PM
#3
admin89 Offline
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Quote:Cores? Video RAM, RAM
Nope , CPU raw performance (IPC , single thread performance)
Q : Why does a dual core i3 2100 outperform a 8 cores FX-8150 in Dolphin & PCSX2 ?
A : Because the most emulator don't care how many cores your CPU have

Demanding games require even more CPU power , up to the point that you have to overclock your CPU to get more speed (CPU clock speed matter)

Video RAM doesn't matter much . GPU's memory bandwidth -> Resolution (720p,1080p , 4k res) , the higher memory bandwidth , the higher resolution you will have in Emulator

Wii CPU : IBM Broadway 729MHz -> Best CPU for Dolphin atm : i5 3570k @ 4.2GHz
PS3 CPU is much much faster than the lame Wii CPU -> ???CPU @ xxGHz (Not even possible atm , maybe 10 years later )
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01-13-2013, 01:38 PM (This post was last modified: 01-13-2013, 03:14 PM by NaturalViolence.)
#4
NaturalViolence Offline
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Quote:A curious thought and it's pure speculation on our parts Tongue but how powerful a system (of which the components aren't out yet(?)) do you presume would be needed to run the XBOX 360 or PS3 @ full speed and (far) better graphical settings than what the consoles can do. Cores? Video RAM, RAM, etc.



10+ GB of VRAM?
32 GB(+?) of normal RAM?

This is a stupid question and completely impossible to answer.

This depends entirely on how the emulator is written at every level and what level of accuracy is achieved in different subsystems. And even then it would be impossible to know without actually making it.

RAM and vram amount would likely have no impact on performance just as it does now. Your average desktop/laptop already has an order of magnitude more memory than the PS3 or xbox360. You would likely want at least 7 cores in the case of an xbox360 emulator (6 cpu threads + a gpu to emulate) and 10 in the case of a ps3 emulator (7 spe threads, 2 ppe threads, and a gpu to emulate) for perfect multithreading (which emulators rarely do anyways). However these cores would need to be massively faster than anything that exists right now. How much faster? We don't know and it would heavily depend on the ISA that the emulator was made for, how well optimized the emulator was, what level of accuracy was achieved, and how the emulator was written.

And then there is memory/vram bandwidth and communication between chips to consider. This was a huge bottleneck in GC, Wii, and PS2 emulators (and even emulators for older 3D consoles) and you pretty much need to have a top of the line modern PC to overcome it. If that's the case then imagine how bad the problem would be on the xbox360/ps3 which have chip to memory and chip to chip communication speeds of 10-100 times that of the GC, Wii, and PS2.
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01-15-2013, 04:53 AM
#5
werewolfyman Offline
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TL;DR: There will not be an emulator for those consoles for a VERY long time.
And when they do come, you'll need a system far more powerful then even the best systems on the market today.
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