Ah that's cool, I'll watch them ^^
After trying a few GC/Wii Games (not mario yet, that will take a little longer ^^) I've come to the conclusion that the gfx card is pretty much enough already. But the CPU is working like crazy, both cores at 100% might try to overclock it a bit later.
Something I am wondering about: I don't really see a difference in Zelda TP when enabling MSAA up to 8x compared to none. It is flickering like on my wii and the quality doesn't seem to get up with higher res, I've tried 1680x1050 so far but it doesn't really look any better than on my wii with it's 640x480 or something rez on the same TV(my tv is also my PC Monitor here) connected with a comp. cable.
I guess Anti Aliasing doesn't really work well with every game, at least not with Zelda. When I played Super Paper Mario the difference was really big, also the resolution change...
After trying a few GC/Wii Games (not mario yet, that will take a little longer ^^) I've come to the conclusion that the gfx card is pretty much enough already. But the CPU is working like crazy, both cores at 100% might try to overclock it a bit later.
Something I am wondering about: I don't really see a difference in Zelda TP when enabling MSAA up to 8x compared to none. It is flickering like on my wii and the quality doesn't seem to get up with higher res, I've tried 1680x1050 so far but it doesn't really look any better than on my wii with it's 640x480 or something rez on the same TV(my tv is also my PC Monitor here) connected with a comp. cable.
I guess Anti Aliasing doesn't really work well with every game, at least not with Zelda. When I played Super Paper Mario the difference was really big, also the resolution change...
Specs: Intel Core2Duo E8500 [E0] @ 3,8Ghz | 4GB OZC RAM | ATI Radeon HD 4850
