So if I understand correctly, the current hack just no-op's the intensive operations, so the map is still redrawn on every frame but it's less painful. I remember I read this some time ago either on the wiki, blog or on the forum, and it was possibly even explained by you, but I couldn't find back a link to that post/page. Anyway, as far as I remember the posts I've read, you're absolutely correct with your explanation. Thanks for clearly re-explaining it.
As for my reply, I was simply replying to OP's question (what hardware can run the game without the speedhack). And the answer is currently only the original GC/Wii which does not have to emulate the game
(and is not as such affected by the bug, as you've said)
As for my reply, I was simply replying to OP's question (what hardware can run the game without the speedhack). And the answer is currently only the original GC/Wii which does not have to emulate the game
(and is not as such affected by the bug, as you've said)
