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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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how dolphin uses FFB
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how dolphin uses FFB
11-03-2016, 10:52 PM
#1
ulao Offline
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I was wondering how Dolphin uses force feedback. Does it implement and depend on something like sharpDX or did the team use native DX?
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11-06-2016, 12:19 AM
#2
leolam Offline
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Neither, on Linux. Tongue

More seriously, I have no idea for Windows, but the relevant code is in the ControllerInterface: https://github.com/dolphin-emu/dolphin/tree/master/Source/Core/InputCommon/ControllerInterface
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11-06-2016, 09:22 AM
#3
ulao Offline
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Ahh, should have thought about that. C++ not c#, its all native Dx. The search for c# FFB wrapper continues.
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