I just used Cleanrip like I did with Wii games.
How does Metroid Prime Trilogy run nowadays?
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02-07-2013, 06:49 AM
It runs pretty bad. My 3570K @ 4.3Ghz struggles quite a bit and save states seem to be broken (but that could be a problem with my settings).
Personally I have problems with the saves. I have a save in slot 2, but it won't read it and rather starts a new game. (Seems to pick the default slot, which is #1). Not a massive issue, only that if you copy a save to another slot, your friend vouchers (achievements) are deleted for the copy. Also when I did this, and tried booting Prime 3, Dolphin crashed with some missing NAND ticket error and said my dump must be incomplete.
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900; Win8 64-Bit 02-07-2013, 07:23 AM
I cleared all 3 prime games a few months back and they worked well enough to finish, but there were times when I considered going back to play them on the Wii console to avoid the headaches.
Prime runs reasonably well aside from some audio problems; music cuts in or out, sounds don't play at the correct volume, and sometimes sounds don't change in volume as you get nearer or farther from the source. The scan visor works just fine with EFB to texture, but the thermal scanner needed EFB to work perfectly right (it still functions well enough to see with EFB to texture). The X ray scope always needs EFB to ram. Prime 2 is the worst, easily. The scanner no longer works without EFB to ram and you have to scan every door in the game to get them to open. Hotkey switching between EFB to texture and ram is the only way to play it at a decent speed while still having functional scanners when you need them. I could not get prime 3 to work on the trilogy disc; it freezes during the opening cinematic every time. I used the PAL release of corruption and it actually ran the best out of the 3, both in terms of framerate and compatibility. EFB to ram isn't really needed often and the sound is perfect. Hope that helps. All of them are playable, but you have to be prepared for the constant EFB switching. It's a lot easier to do now that the freezes when changing resolutions or EFB settings have been fixed. 02-07-2013, 07:39 AM
Fwiw, if anyone cared enough to clean up the mess that the EFB2tex hack has become, it would be very possible to make the Metroid Prime games work fine without EFB2ram.
cf. texcache-rewrite. 02-07-2013, 08:11 AM
MP3 still crashes constantly, rendering it unplayable. It's one of the few games that I have that still does this (and is the worst offender out of the ones that do). Technically so do MP and MP2 but the crashes in those games are extremely rare whereas MP3 can't go 5 minutes without crashing. And then there are the issues MaJoR pointed out. I would give the developer who fixed these issues virtually anything in my possession since I absolutely love MP3 and have always wanted to play it at a higher resolution. The game runs fine, speed is not an issue for me even though it requires efb copy to ram.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 02-07-2013, 05:53 PM
The framelimiter problem is fixed. And uh, well, apparently something that he fixed with the IPC was related to microstuttering. I've been watching it get worse since 3.0-600, weeping as I see it slowly degrade. 3.5-358 has microstuttering so bad the prime games are nearly unplayable just from stuttering. 3.5-381? Better. Not as good as 3.0-600 was, but much improved. So yea, still tons of problems, still pretty annoying, but there is hope!
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(02-07-2013, 08:11 AM)NaturalViolence Wrote: MP3 still crashes constantly, rendering it unplayable. It's one of the few games that I have that still does this (and is the worst offender out of the ones that do). Technically so do MP and MP2 but the crashes in those games are extremely rare whereas MP3 can't go 5 minutes without crashing. And then there are the issues MaJoR pointed out. I would give the developer who fixed these issues virtually anything in my possession since I absolutely love MP3 and have always wanted to play it at a higher resolution. The game runs fine, speed is not an issue for me even though it requires efb copy to ram.You're talking about the Trilogy version, right? The standalone Corruption release worked pretty well for me, I could only recall one or two problems the entire time and I 100%'d the game. In terms of the visuals, I was kind of surprised at how much better it looked than the first two games. You really can't appreciate how much better it is while on the original systems at 480p, it's definitely worth getting the standalone version to play in HD. The only thing I really missed was the extended Bryyo theme from the trilogy version, that extra minute or two really adds a lot to that section of the game. Plus, the PAL version is completely missing the revolving door "puzzle" in skytown. The trilogy at least adds a little blue force field to recreate the puzzle. 02-08-2013, 09:25 AM
(This post was last modified: 02-08-2013, 09:27 AM by NaturalViolence.)
Quote:You're talking about the Trilogy version, right? Nope. The standalone version. Quote: The standalone Corruption release worked pretty well for me, I could only recall one or two problems the entire time and I 100%'d the game. I've asked half a dozen people by now and they have all reported the same problem as me. It crashes constantly on every single build regardless of settings. I can't even reach the first save area. There is no known solution for this problem and up until now it was known to be a problem that everyone experienced. I don't know how the hell you don't have this problem.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 02-12-2013, 08:12 AM
I played the PAL version of the game using build 3.0-655 after reading that it avoided some audio problems other builds have. I played on D3D11 at 2.5x with everything pretty much default except for accurate Vbeam emulation and OpenMP texture decoder.
I had no clue it was supposed to be so hard to run, there were only two crash points for me. One was the morph ball slot in the garbage chute at the bottom of the GF ship at the start of the game; it didn't crash, but I couldn't enter the bomb slot and was stuck in the room. It didn't happen on the second playthrough. The other was the room with the pool of phazon on Bryyo (where Samus' suit overloads for the first time). It didn't crash the initial time through that area, but every other time it did so I took a different route instead. Try the PAL version if you can with 3.0-655 with accurate vbeam and openMP and see if you get better results.... if not, maybe Corruption just loves me just as much as I love it. Seriously, check it out: a few more from the start: http://farm9.staticflickr.com/8228/84654...33a7_h.jpg http://farm9.staticflickr.com/8386/84665...1c7f_h.jpg I'd loved to have uploaded some later shots from Skytown (amazingly gorgeous) or Bryyo but I saved over my finished file with a new game. D'oh. |
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