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How does everyone compensate for the half press of L/R on GCN?
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How does everyone compensate for the half press of L/R on GCN?
12-19-2019, 02:03 PM
#1
dante5609
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Hey everyone,

New to emulation in general. Trying to play games like Sunshine and Prime. I have one of the officially licensed Hori GCN controllers that I'm using. However, without a L/R button that has a secondary function when you half press it - some key control functions are unavailable in those games and others.

What does everyone utilize to get around this? Is there an alternate way to map those? USB adapter to use OG controllers?

Any direction appreciated - thanks!
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12-20-2019, 09:00 AM
#2
MayImilae Offline
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If your physical controller has analog triggers, map an emulated controller trigger's analog press and digital press to the one analog trigger on your physical controller. This way, pressing on your physical trigger will engage the emulated analog trigger first, until a point somewhere on your physical trigger's axis (determined by the threshold value) it will max out the emulated trigger and then engage the digital click. This will work in more or less everything and that's the best solution for mapping to non-clicky analog triggers.

For a controller with no analog triggers, there are really only two choices. Either map both analog press and digital press of a trigger to one physical digital trigger on your controller, or map the analog press and the physical press to different buttons. This is less like the actual hardware though, and some games may hate this, so it may need some per-game tweaking.
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12-20-2019, 04:39 PM
#3
dante5609
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(12-20-2019, 09:00 AM)MayImilae Wrote: If your physical controller has analog triggers, map an emulated controller trigger's analog press and digital press to the one analog trigger on your physical controller. This way, pressing on your physical trigger will engage the emulated analog trigger first, until a point somewhere on your physical trigger's axis (determined by the threshold value) it will max out the emulated trigger and then engage the digital click. This will work in more or less everything and that's the best solution for mapping to non-clicky analog triggers.

For a controller with no analog triggers, there are really only two choices. Either map both analog press and digital press of a trigger to one physical digital trigger on your controller, or map the analog press and the physical press to different buttons. This is less like the actual hardware though, and some games may hate this, so it may need some per-game tweaking.

Thanks for the quick reply!

I'm using this controller:

https://www.amazon.com/gp/product/B01AD4...UTF8&psc=1

Not married to it so open to suggestions.  It has two L and R buttons.  I'm a little confused where you say press it and up to a point it will engage the digital click.  Each button on here only has the one position - can't slowly depress it.  Seems like it's all the way down, or not at all.  Am I misunderstanding?
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12-20-2019, 09:34 PM (This post was last modified: 12-20-2019, 09:34 PM by MayImilae.)
#4
MayImilae Offline
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Then it definitely would be that your controller does not have analog triggers, only digital ones.
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12-21-2019, 02:37 AM (This post was last modified: 12-21-2019, 02:38 AM by mbc07.)
#5
mbc07 Offline
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You can try Xbox 360, Xbox One or PS4 controllers. They all offer analog triggers and works out of the box on Windows (and I'm 95% sure it also works out of the box on Linux and macOS too)...
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12-21-2019, 03:26 AM
#6
dante5609
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Thanks everyone! Guess I finally need to take the plunge and get the XBO controller.
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