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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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How does Dolpin deal with fullscreen?
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How does Dolpin deal with fullscreen?
12-21-2022, 02:36 PM
#1
Bowi Offline
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I noticed that the picture when playing at 1XIR on a 1080p PC monitor is very sharp. The picture is made with square blocks.

When emulating the N64 either with RetroArch or simple64, and playing in fullscreen, the picture is made with unequal rectangles: 2x3 blocks, 2x4, 2x5, 3x4, 4x3, 3x2, etc...

I'm not really knowledgable, but I read the nearest neighbour scaling could result in weird scaling like the one I'm getting on N64 emulator...

I prefer what I'm getting with Dolphin. What is Dolphin doing?
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12-22-2022, 03:10 AM
#2
JosJuice Online
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Dolphin is using bilinear filtering. I'm not sure how that would result in square blocks.
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12-22-2022, 01:08 PM (This post was last modified: 12-22-2022, 01:15 PM by Bowi.)
#3
Bowi Offline
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(12-22-2022, 03:10 AM)JosJuice Wrote: Dolphin is using bilinear filtering. I'm not sure how that would result in square blocks.
Thanks!
Sorry... I should have said "pixels"... Tongue (Simple64 is the one with blocks made with more than one pixel.)
DIY PC
OS: Windows 10 Pro "22H2", 64-Bit (19045.2251)
CPU: Intel i5-6600 (Base: 3.3; Max 4 cores: 3.6; Max 3 cores: 3.7; Max 2 cores: 3.8; Max single core: 3.9 [GHz])
GPU: Nvidia GeForce GTX 970 (Driver version 527.56)
RAM: 32 Gib DDR4 at 2133 MHz (4 x 8 Gib)
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