I'm running Dolphin v2.0 and I wanted to know how would do you use memory breakpoints? There was some basic tutorial that stated to make a file called "GameConfig/Breakpoints.ini" for function breakpoints and "GameConfig/MemoryChecks.ini" for memory breakpoints. Making a "Breakpoints.ini" file and placing the locations I want the function to break in that file will show up when I press the "Add BPs" button on the Breakpoints tab, but there is no option to do the same for memory breakpoints. I don't know if it's that this build doesn't have it or that I'm doing something wrong, or perhaps it's something i'm NOT doing or what. Any help is appreciated.
How do i use memory breakpoints in dolphin?
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10-24-2010, 08:14 AM
Does anyone know the answer? Heck a hint? Anything? I'm, like, so dying to know >.<
10-24-2010, 09:41 AM
I have not been able to get memory breakpoints to work in Dolphin. When I set a memory breakpoint (using the memory breakpoints window or the ini), Dolphin breaks on the instruction after the memory has been accessed. This bug is not that easy to fix - it is a bit of a design problem in Dolphin.
What I resort to doing is to modify the source code to break at the memory location I am interested in. The functions to change are ReadFromHardware and WriteToHardware in MemoryFunctions.cpp. 10-25-2010, 12:54 PM
(10-24-2010, 09:41 AM)skid Wrote: I have not been able to get memory breakpoints to work in Dolphin. When I set a memory breakpoint (using the memory breakpoints window or the ini), Dolphin breaks on the instruction after the memory has been accessed. This bug is not that easy to fix - it is a bit of a design problem in Dolphin. I don't have a memory breakpoints window =0\. Or is the the window that simply has "Delete" "Clear all" "Add BP" "Add BPs"? Maybe i have an old build or something 10-25-2010, 01:55 PM
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