The AMDGPU-PRO driver works fine with The Talos Principle and DOTA 2, but doesn't on Dolphin. I filed a bug report and a developer responded "This is likely an issue with the Vulkan runtime that ships with Ubuntu not supporting the xlib extension ... You can use the runtime that ships with the SDK, or compile Dolphin to use xcb instead"
So, following the advice in this thread (https://forums.dolphin-emu.org/Thread-is...-dev-build), I copied the contents of ~/VulkanSDK/1.0.33.0/x86_64/bin to /usr/bin and the contents of ~/VulkanSDK/1.0.33.0/x86_64/lib to /usr/lib. However, Dolphin still does not use Vulkan correctly. Could somebody please give me an in-depth walkthrough on how to make Dolphin use the LunarG runtime? I am not at all familiar with this topic and Google has been little help. Thank you very much.
Additional Information:
Bug report with description of problem and system specs: https://bugs.dolphin-emu.org/issues/9953
LunarG installed by following AMD's instructions: http://support.amd.com/en-us/kb-articles...n-SDK.aspx
Vulkan works fine on AntiUltimate's "vulkan-pr" AppImages, but they are out of date and lack many essential bugfixes and performance improvements.
So, following the advice in this thread (https://forums.dolphin-emu.org/Thread-is...-dev-build), I copied the contents of ~/VulkanSDK/1.0.33.0/x86_64/bin to /usr/bin and the contents of ~/VulkanSDK/1.0.33.0/x86_64/lib to /usr/lib. However, Dolphin still does not use Vulkan correctly. Could somebody please give me an in-depth walkthrough on how to make Dolphin use the LunarG runtime? I am not at all familiar with this topic and Google has been little help. Thank you very much.
Additional Information:
Bug report with description of problem and system specs: https://bugs.dolphin-emu.org/issues/9953
LunarG installed by following AMD's instructions: http://support.amd.com/en-us/kb-articles...n-SDK.aspx
Vulkan works fine on AntiUltimate's "vulkan-pr" AppImages, but they are out of date and lack many essential bugfixes and performance improvements.