On second thought I think you're right too. I guess I could follow the tutorial, and make sure to comment on stuff so I can look back, and recall what it is doing so I'm not just copying/pasting random code.
On an unrelated note I remember talking to you about your [at the time] GB emulator via PM. It seems like you've moved up to GBA, but that's to be expected since that last I talked to you was in late 2013. Also are you on Steam?
Again I only took an express course, but I should be able to find what I need if I hit a rock. I did find that the first time around, but I decided to go with scratch. However, thinking about it it actually would make more sense to try to follow a guide while understanding instead of just going into a dark bit with a match.
On an unrelated note I remember talking to you about your [at the time] GB emulator via PM. It seems like you've moved up to GBA, but that's to be expected since that last I talked to you was in late 2013. Also are you on Steam?
Shonumi Wrote:So yes, I would start with CHIP-8 if you have absolutely no understanding on emulation, or just a little. That's something you could easily do with Python, and as long as you can draw pixels (nothing fancy, just black and white) graphics should be easy to implement. Sound is just a beep, which shouldn't be hard either. I'm going to leave this here for you. Yes, it's a tutorial, but as long as you read it to understand what CHIP-8 games are how someone needs to go about emulating them, you'll learn plenty about emulation -> http://www.multigesture.net/articles/how-to-write-an-emulator-chip-8-interpreter/
Again I only took an express course, but I should be able to find what I need if I hit a rock. I did find that the first time around, but I decided to go with scratch. However, thinking about it it actually would make more sense to try to follow a guide while understanding instead of just going into a dark bit with a match.
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