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How do AbstractTextures, HybridXFB now work with Ubershaders?
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How do AbstractTextures, HybridXFB now work with Ubershaders?
11-14-2017, 04:17 AM
#1
Zexaron Offline
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It seems that these 3 are sort of major upgrades around graphics, and I think they are connected in some ways and have seen terms crossover a bit.

But I don't understand the whole story together, could someone lay out in a summar or is this way to complicated and only a few devs that work on it truly know in detail ?


https://github.com/dolphin-emu/dolphin/pull/5498
https://github.com/dolphin-emu/dolphin/pull/6042
https://github.com/dolphin-emu/dolphin/pull/6193
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11-14-2017, 04:27 AM
#2
ExtremeDude2 Online
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You can read more about ubershaders here and I think there will be an article on hybrid XFB soon:

https://dolphin-emu.org/blog/2017/07/30/ubershaders/
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11-14-2017, 10:38 PM
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JMC47 Offline
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Abstract Textures is a cleanup that you shouldn't see any functional difference with alone.
Hybrid XFB replaces XFB Virtual/XFB Disabled/XFB Real with a new system that uses a lot of the same code for EFB Copies for better performance and higher compatibility. It's more complicated than that, but that's the concept.
Ubershaders has the article posted above which goes into detail.

All 3 changes are separate and don't really affect eachother in a super meaningful way. Abstract textures is an optimization that will make framedumping with HybridXFB faster though.
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11-19-2017, 03:33 PM
#4
Zexaron Offline
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Thanks. Interesting
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