I have a strong suspicion that something has happened on my system that is causing ubershaders not to work anymore. When the feature came out, I was pleasantly surprised by how I could play any games with minimal stutter using hybrid US, even if I had not played that game before. Now, after a few months of not using dolphin actively, I've noticed when I start a game without a prebuilt cache, the game stutters quite a bit whenever a new effect is encountered, signaling shader compilation. This is the behavior dolphin would exhibit in my PC before the ubershaders feature.
I can see the ubershader cache files in my dolphin user folder so at least I know they are getting created. I am also selecting the "Asynchronous (Ubershaders)" and "Compile Shaders Before Starting" options.
Is there a way to verify if dolphin is actually being able to use the shaders, perhaps by looking at the log or some other way?
The only thing I can think of is if perhaps a recent AMD driver update might have screwed ubershaders for me.
I can see the ubershader cache files in my dolphin user folder so at least I know they are getting created. I am also selecting the "Asynchronous (Ubershaders)" and "Compile Shaders Before Starting" options.
Is there a way to verify if dolphin is actually being able to use the shaders, perhaps by looking at the log or some other way?
The only thing I can think of is if perhaps a recent AMD driver update might have screwed ubershaders for me.
Windows 10 Pro x64 | i7-9700K @ 4.6-5.0GHz | MSI Z370 Gaming Plus | MSI RX 5700 8GB Factory-OC | 16 GB DDR4-3000