Hey guys,
first post, but I did a lot of reading so this is not another tell me how to set everything up thread.
first of all, I have what everybody would consider a weak CPU. However, even with this CPU I have been running everything Gamecube almost perfect with the Exception of Waverace blue storm having a glitch with the rider, and maybe some sound glitches or crackling in other games. I haven't tried any Wii games yet. My settings (most are default):
Backend: Direct3D9
Fullscreen: 1440x900 (My monitor's native resolution)
Aspect Ratio: Stretch to Window
Internal Resolution: 4x Native
Anti-Aliasing: None
Anisotropic Filtering: 16x
Frame Limit: Auto
DSP HLE Emulation
Audio Backend: XAudio2
Some games like Teenage Mutant Ninja Turtles have MMU Speedhack enabled or else the games will not run.
I have been messing around with enabling Accurate Vbeam but found it mostly slows down my games, and using DSP LLE Recompiler slows my games down too.
I'm pretty happy so far with how all the games are running, and I'm actually very surprised to read all the threads of people not being able to run games with a older CPU like mine.
is there any other settings I should be using and don't know about? and would a better CPU allow me to run games with DSP LLE at full speed?
I guess my main goal would be to get sound 100% even though it's pretty good right now.
any suggestions greatly appreciated
first post, but I did a lot of reading so this is not another tell me how to set everything up thread.
first of all, I have what everybody would consider a weak CPU. However, even with this CPU I have been running everything Gamecube almost perfect with the Exception of Waverace blue storm having a glitch with the rider, and maybe some sound glitches or crackling in other games. I haven't tried any Wii games yet. My settings (most are default):
Backend: Direct3D9
Fullscreen: 1440x900 (My monitor's native resolution)
Aspect Ratio: Stretch to Window
Internal Resolution: 4x Native
Anti-Aliasing: None
Anisotropic Filtering: 16x
Frame Limit: Auto
DSP HLE Emulation
Audio Backend: XAudio2
Some games like Teenage Mutant Ninja Turtles have MMU Speedhack enabled or else the games will not run.
I have been messing around with enabling Accurate Vbeam but found it mostly slows down my games, and using DSP LLE Recompiler slows my games down too.
I'm pretty happy so far with how all the games are running, and I'm actually very surprised to read all the threads of people not being able to run games with a older CPU like mine.
is there any other settings I should be using and don't know about? and would a better CPU allow me to run games with DSP LLE at full speed?
I guess my main goal would be to get sound 100% even though it's pretty good right now.
any suggestions greatly appreciated
OS: Windows 7 Ultimate 64-bit
CPU: Intel Core i7-3770K 3.5ghz (Turbo 3.9ghz)
MB: Asus P8Z77-VLK
SSD: 256GB OCZ Vertex 4
GPU: XFX ATI Radeon HD 4870 XXX 1GB GDDR5
RAM: 8GB G.Skill Trident X 2400MHz
INPUT: Raphnet Gamecube to USB Adapter (v2.1) + White Japanese Gamecube Controller
CPU: Intel Core i7-3770K 3.5ghz (Turbo 3.9ghz)
MB: Asus P8Z77-VLK
SSD: 256GB OCZ Vertex 4
GPU: XFX ATI Radeon HD 4870 XXX 1GB GDDR5
RAM: 8GB G.Skill Trident X 2400MHz
INPUT: Raphnet Gamecube to USB Adapter (v2.1) + White Japanese Gamecube Controller