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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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How Accurate is Dolphin Compared to Console
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How Accurate is Dolphin Compared to Console
09-10-2019, 12:26 PM
#31
Yershi Offline
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I was just worried about someone going out of their way to get me something like that. Glad it wasn't a bother. Also just to make sure, I can just run the build without it effecting my main Dolphin, right?
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09-11-2019, 01:40 AM
#32
Craftyawesome Offline
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(09-10-2019, 12:26 PM)Yershi Wrote: I was just worried about someone going out of their way to get me something like that. Glad it wasn't a bother. Also just to make sure, I can just run the build without it effecting my main Dolphin, right?

I believe both builds have a portable.txt file included. That means dolphin will save to a user folder in the same spot as the executable, instead of documents.
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09-11-2019, 01:44 AM
#33
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Yep, both have that portable.txt file in the builds. Thanks again for the builds.
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09-11-2019, 04:04 AM
#34
JMC47 Offline
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One of the things mentioned in this thread (tmem) will be fixed soon.
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09-11-2019, 04:34 AM
#35
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That's the memory timings right? If so that's pretty cool. I wonder how much of a performance hit it will give once it finally comes out.
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09-11-2019, 08:33 AM (This post was last modified: 09-11-2019, 08:34 AM by Miksel12.)
#36
Miksel12 Offline
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Tmem is texture memory which wasn't emulated until about two years ago (https://dolphin-emu.org/blog/2017/09/02/dolphin-progress-report-july-and-august/) as there where almost zero problems caused by not emulating Tmem. Problem is, is that the current implementation is very basic and actually broke some games (especially FMV: https://bugs.dolphin-emu.org/issues/11164).
This PR: https://github.com/dolphin-emu/dolphin/pull/8350 fixes those issues.
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09-11-2019, 08:43 AM
#37
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Well, I was one word off, oh well. Still cool either way.
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09-12-2019, 05:47 AM (This post was last modified: 09-12-2019, 05:47 AM by DrHouse64.)
#38
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I'm catching up this thread.

Correct me if I'm wrong, but Dolphin don't fully emulate VI, does it ?

Do you mean accurate from a game compatibility point of view, or from a pixel perfect / hardware preservation point of view ?
For the later, I love Dolphin but I think it's very far from it, but it's not Dolphin's purpose anyways.

Tbh, bsnes and Cen64 are requiring so much processing power, GameCube cycle accurate emulation is out of question for now I guess.
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09-12-2019, 08:54 AM
#39
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I was asking from the hardware preservation point of view. I knew emulators like Bsnes exist which are cycle accurate so I was just curious as to how Dolphin compared to real console. Obviously the actual processing power for cycle accurate Gamecube/Wii emulation probably just doesn't exist. Maybe in the distant future when PC's are far more powerful cycle accurate emulation for Gamecube/Wii will exist but for now Dolphin is doing a great job and I would never demand the developers to make it cycle accurate until cycle accuracy is possible to actually run.
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