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House of Dead: Overkill
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House of Dead: Overkill
02-23-2010, 06:28 AM
#11
elite Offline
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Ok there is definitely problem with DirectX plugin in r5081 version. I just played Muramasa which is 2D game and same freeze happened. FPS drop to 0, vps and % stays same and music continue.
E7400 @ 3.6Ghz 1.33v, GTX-260 192SP 650/1400/1100/1.05v, 4Gb RAM, Windows Server 2008 x86
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02-26-2010, 04:46 AM (This post was last modified: 02-26-2010, 04:48 AM by Ocean.)
#12
Ocean Offline
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Some will disagree but I recommend to drop to earlier rev, 5050+ seem to currently have flaws that older builds didn't have. I find the late 4800's and early 5000 very stable and good.

It must be build related, I got 4 or 5 color blades now in Muramasa and past level 16, there was not a single crash, black screen or graphical bug in the game.
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03-22-2010, 07:26 AM
#13
elite Offline
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Its old threat, but it may have been very likely due to unsupported by Intel compiler build. I had more similar problems everywhere till I switched to VC++ builds(mamario).
E7400 @ 3.6Ghz 1.33v, GTX-260 192SP 650/1400/1100/1.05v, 4Gb RAM, Windows Server 2008 x86
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