[attachment=20170]Not sure where to post this odd one, so starting in General and happy for moderators to move me :-)
We're working on a GameCube demoscene prod - our first on this platform - using the DevKitPro/libOGC/GRRlib stack and the current build is working absolutely fine on Dolphin, but on real hardware (DOL001 PAL, Swiss 0.6-1336), we get graphical corruption/glitches of one of the effects.
While I appreciate this isn't particularly a Dolphin issue, is there any clues as to where we could start looking for clues? It's almost like Dolphin is compensating and fixing a bug for us that real hardware wouldn't.
Real hardware : [attachment=20170]
Dolphin : [attachment=20171]
We're working on a GameCube demoscene prod - our first on this platform - using the DevKitPro/libOGC/GRRlib stack and the current build is working absolutely fine on Dolphin, but on real hardware (DOL001 PAL, Swiss 0.6-1336), we get graphical corruption/glitches of one of the effects.
While I appreciate this isn't particularly a Dolphin issue, is there any clues as to where we could start looking for clues? It's almost like Dolphin is compensating and fixing a bug for us that real hardware wouldn't.
Real hardware : [attachment=20170]
Dolphin : [attachment=20171]