(06-30-2009, 03:36 AM)Chaoscode Wrote: we already have way to many hacks. adding another I think will only cause more issues. We want to move away from hacks and get emulation closer to the real hardware. then we can add in speed hacks.
I think you misunderstood what I said..
I was suggesting that I would happily take accuracy over speed, and like to see development move away from using hacks as they are bound to cause issues as development progresses.
Some people may care about speed over accuracy, so allowing these some of these features that may have a dramatic impact on performance to be toggled on/off might be a better idea.
I was reading the responses on the commit that emulating read from, write to XFB would have an impact on performance thus making it difficult to emulate. I was merely suggesting that it should/could be implemented, just allow it to be toggled on/off for games that truly need it rather than forcing it on all games.
I'm not sure if this could be done, but I'd thought I would make the mention of allowing features that would have a significant impact on performance to be toggled on/off, this would make the issue of performance a bit less of an issue.
Hopefully as more powerful hardware is released, accurate emulation of these systems can be achieved without such an impact on performance.
