http://code.google.com/p/dolphin-emu/source/detail?r=3591
I was reading about some of the problems of EFB read/write not being emulated/implemented in Dolphin. It was stated that this was difficult to emulate, I presume what was meant by "difficult" was emulating it without a performance hit.
Wouldn't it make sense for anything that might have a significant performance impact, to allow it to be toggled on/off in the configuration?
This way it can be enabled only for the games that really need it instead of having a global performance impact on all games.
I would rather opt to see more accuracy in emulation than a mess of hacks being used everywhere, which I've heard started causing problems recently (Zelda: WW item hang hack/patch).
Anyways keep up the great work, some groundbreaking progress has been made as of recently, and I just wanted to let the developers know that your efforts aren't going unappreciated or under-appreciated.
I was reading about some of the problems of EFB read/write not being emulated/implemented in Dolphin. It was stated that this was difficult to emulate, I presume what was meant by "difficult" was emulating it without a performance hit.
Wouldn't it make sense for anything that might have a significant performance impact, to allow it to be toggled on/off in the configuration?
This way it can be enabled only for the games that really need it instead of having a global performance impact on all games.
I would rather opt to see more accuracy in emulation than a mess of hacks being used everywhere, which I've heard started causing problems recently (Zelda: WW item hang hack/patch).

Anyways keep up the great work, some groundbreaking progress has been made as of recently, and I just wanted to let the developers know that your efforts aren't going unappreciated or under-appreciated.
