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HLE audio patch for MK-DD?
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HLE audio patch for MK-DD?
09-08-2013, 08:40 AM (This post was last modified: 09-08-2013, 09:27 AM by Shonumi.)
#11
Shonumi Offline
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olvierfrancisco Wrote:And if, (I don´t know), any developer makes a quick test that consists of injecting "Light HLE" in "Normal HLE"? It will break games too? (I took a look at the link you included there. I found 6 Zelda HLE microcodes).

Well, you'd only need to add one line of code, technically, and any user can try it for himself/herself if they know how to compile Dolphin. The files in Dolphin aren't separate Zelda ucodes by the way; Dolphin has one HLE implementation of the Zelda ucode, but the code splits across a few source code files based on functionality. It might not be that apparent if you don't know Dolphin's codebase or aren't familiar with C++. Anyway, I could hack something this later tonight, but I expect things to break of course. How bad? We'll see.
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09-08-2013, 09:29 AM
#12
delroth Offline
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This is a development forum. If you have no idea about development, please refrain from telling us what we should do.
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<@neobrain> that looks sophisticated enough to not be a totally dumb thing to do
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