Does anyone know how to just straight up disable the bloom on any of these games? Metroid Prime 3 in particular. I can add my own bloom with Reshade or something else if I want to later. AR codes? Gecko codes? For now I just want those offset glitches gone.
Thread Rating:
High IR Bloom Fixes. Xenoblade, Twilight Princess, etc
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09-02-2018, 05:28 PM
Sonic Colors also has an issue with post processing at higher resolutions
bloom: (Show Spoiler)
pause menu: (Show Spoiler)
03-25-2019, 08:32 AM
Can someone made a bloom fix for Sin and Punishment star succesor at higher resolutions , please?
03-26-2019, 05:05 AM
Can you see if the EFB slider in the build attached to this thread fixes it correctly?
https://forums.dolphin-emu.org/Thread-conditional-efb-scaling-to-fix-bloom Just rename and place the exe in your dolphin folder and run it. Then go to the bloom area in the game and check the EFB graphics option for the slider and move it from the left to the right until the bloom gets better. 04-17-2019, 08:27 AM
So has anyone completed the game with this yet? I'm curious if it's perfected.
12-06-2019, 05:45 AM
Hey sorry for the possible necro
Which values from the Metroid code do I have to modify to reduce the bloom even more? I'm using primehack so the custom Dolphin build with the slider isn't an option for me 08-12-2020, 05:09 PM
(09-02-2018, 05:28 PM)Kawasuzu Wrote:Without a doubt in Sonic Colors it would improve the experience because it happens in outer space is full of neon lights. In addition to the boost (which is used throughout the game) also the blurry and pixelated image ruins the view. It should be a priority considering that the Dolphin home page shows Sonic Colors as an example. (translated by Google) ---------------------------------------------------------------------------------------------------------------------------------------------------------- Sin dudad en Sonic Colors mejoraría la experiencia debido a que sucede en el espacio exterior está lleno de luces de neon. Además el impulso (Que se usa durate todo el juego) tambien la imagen borrosa y pixelada arruina la vista. Deberia ser una prioridad teniendo en cuenta que en la pagina principal de Dolphin muestran a Sonic Colors como ejemplo. 11-12-2020, 10:06 AM
(05-03-2018, 04:28 PM)One More Try Wrote: I found a way to resize efb copies in mario kart wii (it uses PSMTXScale, which I haven't seen other games doing), so I made an x4 bloom fix. Let me know if it's okay. Kinda hacky, but as with my other codes you can disable it after enabling it to avoid gecko issues. If it's good I can try to make an x8. Would you care to try a code to fix bloom for 6x IR? The code above is not perfect but it does help.
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12-09-2021, 01:01 AM
Hi one more try . Can you made a bloom fix for Monster Hunter Tri at higher resolutions , please? I would commision it if its possible to render the bloom at higher resolution, with money. The bloom looks too pixelized
Really appreciate your work。 ![]() 05-18-2023, 11:31 AM
Sorry to necropost but I'm not sure where else would be good to post this. I adapted the bloom fix codes for Zelda TP for PAL GC and NTSC Wii. It took a few hours so I thought I'd save anyone else the effort of recreating them.
NTSC Wii Zelda TP Code: $Bloom x4 IR PAL GC Zelda TP Code: $Bloom x4 IR |
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