/update 10/16 : Trying to get this fixed in dolphin so codes won't be needed https://forums.dolphin-emu.org/Thread-co...-fix-bloom
/edit Added House of the Dead Overkill
I really wanted to get a video with this post, explaining why bloom bugs and how I fix it, but haven't had time to do so. Watch for an update later if you want to learn more about it.
This fixes scaled EFB copies causing bloom distortion on high IR (Internal Resolution) settings. It shrinks the efb copies used for bloom back to original size. Choose one code near the IR you use. If you use an unlisted IR, then it's okay to choose something close to it but not exact (choose x4 or x8 if you're running x6 IR).
Monster Hunter Tri - Bloom Disable (I think this is what people want). Gecko or AR, but Gecko may activate better.
$Bloom Off
04056F24 4E800020
I would like to look at other games. For Devs, the only universal fixes I can think of is to try only scaling the final efb render and not intermediate copies of things. Bloom also uses an Alpha mask, if those could somehow be used to determine what not to scale. I don't know if any of these are possible or would work out.
Other games someone could try to fix:
Mario Kart Wii -- Difficult, but turning off scaled efb work okay (makes heat haze blurry)
Last Story
Spyro: A Hero's Tail
Zangeki_no_Reginleiv
Rune Factory Frontier
Super Mario Galaxy 2
/edit Added House of the Dead Overkill
I really wanted to get a video with this post, explaining why bloom bugs and how I fix it, but haven't had time to do so. Watch for an update later if you want to learn more about it.
Picture. Fixes all bloom, not just torches:
English Xenoblade Bloom Fix, Choose ONE. Gecko Codes.:
JP Xenoblade:
Metroid Prime 3:
Arc Rise Fantasia:
Zelda/Twilight Princess:
House of the Dead: Overkill:
$Bloom Off
04056F24 4E800020
I would like to look at other games. For Devs, the only universal fixes I can think of is to try only scaling the final efb render and not intermediate copies of things. Bloom also uses an Alpha mask, if those could somehow be used to determine what not to scale. I don't know if any of these are possible or would work out.
Other games someone could try to fix:
Mario Kart Wii -- Difficult, but turning off scaled efb work okay (makes heat haze blurry)
Last Story
Spyro: A Hero's Tail
Zangeki_no_Reginleiv
Rune Factory Frontier
Super Mario Galaxy 2